Age of Discovery, part 1
T0, 1490 AD: As indicated in the preflight, the Caravel from Bristol sails westwards to meet the three northern New World nations, another Caravel with a settler and a scout sails southwards to settle my first colony in Brazil and meet the Incas. The scout can cross South America from east to the westcoast.
Researching Printing Press at full speed, though I won't be able to keep the -38gpt for long, unless I meet those rich American nations...
Trade world maps to everyone for some change and sign a RoP with everyone except France, who want some gold for it. But the Netherlands give me 36 gold for RoP. Great, that's another turn of research...!
Spain and Portugal are now gracious towards me. Nice
With my amphibious Medevial Infantry I attack the barb Camp near Dublin, and also sail my Trebuchet over there. This camp needs to be eliminated, before the barbs cause trouble.
And indeed, in the following turn I can defeat the remaining two barbs and collect another 25g.
In 1493, turn 3, we reach the New World and are the first to meet the Iroquois:
Strange that they only have 125g, I thought all the American nations start with 200?
Next turn we meet a Spanish Caravel coming from the south, so they will probably have met the Aztecs before me?! No, a quick check in F4 shows otherwise. Trading my map every other turn proves to be a steady source of income, everyone has now nearly spent it's starting capital of 200g, while mine increased to 305, despite running a deficit of -38gpt...
In 1497 my Caravel meets the Mayas and the Aztecs and collects another 198g. How on earth did they manage to spend their money? Looks like everyone is running deficit research?!
In 1500, turn 10, my scout meets the Incas. They still have all their gold and I get it for two ancient techs.
Spain gives me wines and some gold for my world map?! And of course more gold from everyone else. After 10 turns, I have Printing Press almost finished, and I'm swimming in gold.
In 1503 the Portuguese know Printing Press, saving us 1 turn of research. The following turn I start Banking, still at full speed, due in 13 turns.
And my settler finally reaches its destination, my future Colonial Capital in prime location:
1505, turn 15, Lisbon finishes the Sistine Chapel, and Jamestown is founded, starting a Courthouse.
After one turn, I rush the Courthouse (still swimming in gold, map-trading covers my deficit...), and Jamestown is now building a Temple (turn 17). The plan is to get it big and productive as quick as possible.
We have pretty good maps of the world by now, thanks to the information of the native tribes and thanks to my scout, who meanwhile reached Cap Horn.
We can see the four European colonies, the Dutch and the French in the north, the Spanish in Louisiana and the English one in Brazil. I think I can develop quite undisturbedly down there. My ship chain already goes down to the Canary Island, almost half the distance to Jamestown and the first Colonist is soon to be shipped to Brazil as well. London will finish my Naval Academy in 11 turns, increasing ship speed by two and therefore extending the length of my ship chain by 10 tiles. One more ship and then upgrading the Caravels to Caracks, should already suffice to connect Plymouth with a harbour in my Brazilian colony.
Interturn Paris finishes Leonardo's Workshop, and Madrid cascades into Copernicus' Observatory.
In 1509 Portugal and the Netherlands know Magnetism. If I can trade that for Banking (due in 7), I can already build better ships: Carracks, which are 2-3-5 compared to 1-2-4 Caravels. So as seafaring nation and with the Naval Academy, my Carracks have speed 8.
In 1511, France also knows Magnetism, and Spain is the only European nation without Printing Press. I sell it to them for 15gtp and a renewed RoP.
Great: the next turn, Spain knows Gunpowder and Magnetism, the Netherlands as well. Hopefully I can pick up both with Banking!
In the interturn of 1515, turn 25, Banking is finished, and I can sell it to Spain for Gunpowder, 36gpt and 109g. France then wants Gunpowder and Banking for Magnetism. I also sell Banking to Portugal for 73g and 3gpt, but the Netherlands simply don't have anything to offer...
Start Colonization now at 90%. (Some time ago I had to raise lux to 10%, as London and another city had grown. Oh, I see there is another ivory resource available at the west coast of Africa. So I'll send the Colonist, who is currently on its way to Brazil, that way.
I have now founded my second settlement in the New World, while Spain, France and the Netherlands have only one and Portugal has three in Africa. Strange, if you consider that Brazil is the furthest away and the AI grows much faster than me?! Probably still busy building wonders?!
1518, London completes my Navigation School.
And my ship with the second Colonist arrives down by the ivory resource, but looks like the Portuguese beat me by one turn.
But why are they still building Settlers? They know Printing Press!
Ok, what I could try is settle to the north of the ivory, rush a Temple and hope that Portugal quickly builds a Harbor in Africa that I can use. Or I continue with the original plan of founding my third Brazil colony by the tobacco and sugar, and then in 14 turns, when Colonization finishes, I can build the first plantations there and use the gold from the Treaures to buy ivory from the Portuguese, once it becomes available on the market.
(BTW, there are only four lux resources in this scenario: silks, dyes, wines and ivory. Furs, gems and spices are strategic resources, and there is no incense.)
I'll do that (meaning: sending the Colonist to Brazil as originally planned, instead of competing for the ivory), as the other plan requires a lot of effort to keep the cultural dominance over the Portuguese town, and is not guaranteed to yield any return on investment, if the Portuguese take forever to build a Harbor for me...
I renew my RoP with Portugal, as otherwise they would constantly disrupt my ship chain, which needs to run through their waters.
In 1520, my wines deal with France expires. As I don't think I will be building Knights anytime soon, I sell them my horses for wines and some gold.
T0, 1490 AD: As indicated in the preflight, the Caravel from Bristol sails westwards to meet the three northern New World nations, another Caravel with a settler and a scout sails southwards to settle my first colony in Brazil and meet the Incas. The scout can cross South America from east to the westcoast.
Researching Printing Press at full speed, though I won't be able to keep the -38gpt for long, unless I meet those rich American nations...
Trade world maps to everyone for some change and sign a RoP with everyone except France, who want some gold for it. But the Netherlands give me 36 gold for RoP. Great, that's another turn of research...!
Spain and Portugal are now gracious towards me. Nice
With my amphibious Medevial Infantry I attack the barb Camp near Dublin, and also sail my Trebuchet over there. This camp needs to be eliminated, before the barbs cause trouble.
And indeed, in the following turn I can defeat the remaining two barbs and collect another 25g.
In 1493, turn 3, we reach the New World and are the first to meet the Iroquois:
Strange that they only have 125g, I thought all the American nations start with 200?
Next turn we meet a Spanish Caravel coming from the south, so they will probably have met the Aztecs before me?! No, a quick check in F4 shows otherwise. Trading my map every other turn proves to be a steady source of income, everyone has now nearly spent it's starting capital of 200g, while mine increased to 305, despite running a deficit of -38gpt...
In 1497 my Caravel meets the Mayas and the Aztecs and collects another 198g. How on earth did they manage to spend their money? Looks like everyone is running deficit research?!
In 1500, turn 10, my scout meets the Incas. They still have all their gold and I get it for two ancient techs.
Spain gives me wines and some gold for my world map?! And of course more gold from everyone else. After 10 turns, I have Printing Press almost finished, and I'm swimming in gold.
In 1503 the Portuguese know Printing Press, saving us 1 turn of research. The following turn I start Banking, still at full speed, due in 13 turns.
And my settler finally reaches its destination, my future Colonial Capital in prime location:
1505, turn 15, Lisbon finishes the Sistine Chapel, and Jamestown is founded, starting a Courthouse.
After one turn, I rush the Courthouse (still swimming in gold, map-trading covers my deficit...), and Jamestown is now building a Temple (turn 17). The plan is to get it big and productive as quick as possible.
We have pretty good maps of the world by now, thanks to the information of the native tribes and thanks to my scout, who meanwhile reached Cap Horn.
We can see the four European colonies, the Dutch and the French in the north, the Spanish in Louisiana and the English one in Brazil. I think I can develop quite undisturbedly down there. My ship chain already goes down to the Canary Island, almost half the distance to Jamestown and the first Colonist is soon to be shipped to Brazil as well. London will finish my Naval Academy in 11 turns, increasing ship speed by two and therefore extending the length of my ship chain by 10 tiles. One more ship and then upgrading the Caravels to Caracks, should already suffice to connect Plymouth with a harbour in my Brazilian colony.
Interturn Paris finishes Leonardo's Workshop, and Madrid cascades into Copernicus' Observatory.
In 1509 Portugal and the Netherlands know Magnetism. If I can trade that for Banking (due in 7), I can already build better ships: Carracks, which are 2-3-5 compared to 1-2-4 Caravels. So as seafaring nation and with the Naval Academy, my Carracks have speed 8.
In 1511, France also knows Magnetism, and Spain is the only European nation without Printing Press. I sell it to them for 15gtp and a renewed RoP.
Great: the next turn, Spain knows Gunpowder and Magnetism, the Netherlands as well. Hopefully I can pick up both with Banking!
In the interturn of 1515, turn 25, Banking is finished, and I can sell it to Spain for Gunpowder, 36gpt and 109g. France then wants Gunpowder and Banking for Magnetism. I also sell Banking to Portugal for 73g and 3gpt, but the Netherlands simply don't have anything to offer...
Start Colonization now at 90%. (Some time ago I had to raise lux to 10%, as London and another city had grown. Oh, I see there is another ivory resource available at the west coast of Africa. So I'll send the Colonist, who is currently on its way to Brazil, that way.
I have now founded my second settlement in the New World, while Spain, France and the Netherlands have only one and Portugal has three in Africa. Strange, if you consider that Brazil is the furthest away and the AI grows much faster than me?! Probably still busy building wonders?!
1518, London completes my Navigation School.
And my ship with the second Colonist arrives down by the ivory resource, but looks like the Portuguese beat me by one turn.
But why are they still building Settlers? They know Printing Press!
Ok, what I could try is settle to the north of the ivory, rush a Temple and hope that Portugal quickly builds a Harbor in Africa that I can use. Or I continue with the original plan of founding my third Brazil colony by the tobacco and sugar, and then in 14 turns, when Colonization finishes, I can build the first plantations there and use the gold from the Treaures to buy ivory from the Portuguese, once it becomes available on the market.
(BTW, there are only four lux resources in this scenario: silks, dyes, wines and ivory. Furs, gems and spices are strategic resources, and there is no incense.)
I'll do that (meaning: sending the Colonist to Brazil as originally planned, instead of competing for the ivory), as the other plan requires a lot of effort to keep the cultural dominance over the Portuguese town, and is not guaranteed to yield any return on investment, if the Portuguese take forever to build a Harbor for me...
I renew my RoP with Portugal, as otherwise they would constantly disrupt my ship chain, which needs to run through their waters.
In 1520, my wines deal with France expires. As I don't think I will be building Knights anytime soon, I sell them my horses for wines and some gold.
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