Frozen-Vomit
Prince
I was working on making the Ice and tundra regions more interresting (already had some changes done) but quickly gave up because i just seem to lack ability and patience for modding
I still want to share my notes and plans (maybe some things are approved by the team and find their way into the game
)
Terrain:
- Tundra costs 2 points per move, Snow 3
Units:
- Polar Bear (I found a great model for it in the forum - but as I was unable to include it I abbandoned my modding carrier 30 mins after it startet...)
Strenght 6, 3 moves, can't leave snow (so only one move in reality). would be cool as only one big bear model unit
- White Wolf
Strenght 4, 2 moves, can't leave tundra or snow, Starts with northlander promotion
Both of those should use the same carnival buildings as the regular animals to not unbalance anything happines wise. Could both use the new den mechanic but maybe with lower multiplication rates (harsher life in the cold).
- Iceberg
10 strenght units that very rarely appear next to ice tiles. 1 move. Have a chance of melting away (maybe becoming smaller versions like the tar deamon till they vanish)
Don't really try to attack other ships (random movement) but try to sink them when the get on the same tile.
Promotions:
- Northlander (maybe in need of a better name)
+25% defense and double moves in tundra and snow tiles. maybe also something like +10% - +25% protection against cold (like the orcs get for fire)
Given to all illian and doviello units and white wolfes.
Improvements:
- A greater probability for barrows on snow tiles
- Ancient Forts (placed like ancient towers but only on snow tiles) grants +50% defense and sentry one. (It would be cool to include dreiches chocke point fort mod - not only for this but generally)
- roads on snow tiles can only be build after engeneering.
Thats all I can think of for now. Other ideas are about quests and equipment - and still pretty bland.

I still want to share my notes and plans (maybe some things are approved by the team and find their way into the game

Terrain:
- Tundra costs 2 points per move, Snow 3
Units:
- Polar Bear (I found a great model for it in the forum - but as I was unable to include it I abbandoned my modding carrier 30 mins after it startet...)
Strenght 6, 3 moves, can't leave snow (so only one move in reality). would be cool as only one big bear model unit
- White Wolf
Strenght 4, 2 moves, can't leave tundra or snow, Starts with northlander promotion
Both of those should use the same carnival buildings as the regular animals to not unbalance anything happines wise. Could both use the new den mechanic but maybe with lower multiplication rates (harsher life in the cold).
- Iceberg
10 strenght units that very rarely appear next to ice tiles. 1 move. Have a chance of melting away (maybe becoming smaller versions like the tar deamon till they vanish)
Don't really try to attack other ships (random movement) but try to sink them when the get on the same tile.
Promotions:
- Northlander (maybe in need of a better name)
+25% defense and double moves in tundra and snow tiles. maybe also something like +10% - +25% protection against cold (like the orcs get for fire)
Given to all illian and doviello units and white wolfes.
Improvements:
- A greater probability for barrows on snow tiles
- Ancient Forts (placed like ancient towers but only on snow tiles) grants +50% defense and sentry one. (It would be cool to include dreiches chocke point fort mod - not only for this but generally)
- roads on snow tiles can only be build after engeneering.
Thats all I can think of for now. Other ideas are about quests and equipment - and still pretty bland.