The power of food.

el_kalkylus

Civ2 spearman
Joined
Sep 21, 2001
Messages
460
Location
Sweden
I may be a bit slow, but I just realized the greatness of having a lot of food. In a game I just played, I built a city on wheat or something, and had a wheat-tile next to the city. The only thing I had to do with the city, was to pop-rush a granary, and then wait a few turns until the city was 3. After that I had a great productive city that produced swordsmen/catapults/improvements every second turn. Look at the picture below, and you will understand.

food.gif


One turn, you pop-rush what you want, the other turn you just wait for the city to grow.
 
How do you plan to deal with the long-term discontent generated by such a rush-job town?
 
Discontent? Why would the people be angry with me? It's for their own good!

No seriously, I didn't know they would get angry. Does that effect all cities, or just the city in question?
 
Just the city in question. On higher levels it may take a thousand years to go away. I usually don't pay it any mind though. More important things to worry about. Just build some happiness improvements and trade for a few luxuries, and you'll never notice their discontent.
 
Oh I see. Thanks. Then I just have to build some improvements to keep them happy.

It's a good thing the other cities are so understanding that I whip this city, otherwise I would be really careful.
 
I'll tell you how I handle discontent: pop rush a Settler, then disband the city. If you're just rushing out army units, that's a great way to reset your happiness completely. Just be sure and sell off your grainery and barracks first. You make back the population in no time; especially if you got the Pyramids. But even if you didn't, a new grainery is a small price to pay for having happy people clear through the Modern Age.
 
I've been able to win Emperor games w/o pop-rushing too much. Maybe 2-3 times per city before I switch to Republic. But the point about food remains, even w/o pop rush.

Having a wheat, cow or game in your first city is still great. I don't do a pure pop-rush strategy, just let the city keep building to 3 to pop out settlers in a normal fashion. An irrigated wheat (irrigation adds a food on special resource tile under despot) lying on a flood plain is an absolute monster and can even allow you to keep up w/ AI expansion rate on higher levels.

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