The preferred # of cities in your empire in an average game of Civ VI?

Your preferred # of cities in an average game of Civ VI?

  • 1-5 cities

    Votes: 16 9.1%
  • 6-10 cities

    Votes: 58 33.0%
  • 11-15 cities

    Votes: 42 23.9%
  • 16-20 cities

    Votes: 24 13.6%
  • 21-25 cities

    Votes: 6 3.4%
  • 26-30 cities

    Votes: 3 1.7%
  • 31-35 cities

    Votes: 3 1.7%
  • 36-40 cities

    Votes: 5 2.8%
  • 41-45 cities

    Votes: 0 0.0%
  • 46-50 cities

    Votes: 2 1.1%
  • 51-55 cities

    Votes: 0 0.0%
  • 56-60 cities

    Votes: 0 0.0%
  • 61-65 cities

    Votes: 0 0.0%
  • 66-70 cities

    Votes: 1 0.6%
  • 71-75 cities

    Votes: 0 0.0%
  • 76-80 cities

    Votes: 0 0.0%
  • 81-85 cities

    Votes: 0 0.0%
  • 86-90 cities

    Votes: 0 0.0%
  • 91-95 cities

    Votes: 1 0.6%
  • 96-100 cities

    Votes: 0 0.0%
  • 100+ cities

    Votes: 15 8.5%

  • Total voters
    176
  • Poll closed .
@TheMeInTeam: Fair enough. I suppose I could remake the poll when we know more about the interface (and the game is closer to release so we know what we'll be getting), but ofc you can only really tell such things after some amount of playing.

I didn't think about the issue of moving more units with 1upt... Iirc, they've stated that there's now a 'move in formation' command that moves an entire 'carpet' of units at once, keeping their relative placement. With the way that terrain affects movements costs, enemy and/or friendly units getting in the way, and mountain ranges blocking movement altogether, I'm not sure if this can be much of a saving grace, but we shall see. In the past I've seen someone suggest a system where units could be moved in stacks in your own territory, but it's open to easy abuses and relentless trolling from the types who go 'lolololol NO stacks EVER 1upt 4 LYFE trolololol!!1'. :rolleyes:

Even absent UI changes, you can have a well-made game that's fun where the same person would pick different city counts depending on the kind of game it is. A perfect 1UPT game with more space between cities is going to have less cities under optimal UI conditions than a stacking one, as a design necessity. A person could play either, or both, and enjoy them regardless.

For example I can't say I've opened a HOMM map and said to myself "man, it would be really cool if this map had 50 cities". No, that would be AWFUL, just inconsistent with how the game is designed to progress (you'd be in end-game cleanup mode for half your turns without any meaningful threat remaining if winning). However, I could have 50 cities in a game like Civ IV (post-conquests) and have fun/progress pretty fast. In Civ V's model 50 cities would struggle to work well even if its UI was stellar, though the late game would be less annoying at least.

So, even if this is assuming ideal conditions I think it's still fair to wait and see where VI's design leads the player.
 
I've been busy with rl and almost forgot about this thread... Time to tally up the results, since there are enough votes (143 to be exact).

Even with the imperfections that have been mentioned in this thread (and others), imo a safe conclusion from the poll is that most players prefer 20 cities or less in their average game of Civ VI. While this is less certain, 1-5 cities and 100+ cities seem to be outlier cases that are favored by players with specific playstyles; they either want to turtle safely at home or rule a significant portion of the globe in most of their games.

If we take the portion of the voters who favor 6-20 cities, it constitutes 72.03 % of all votes; i.e. over a 2/3rds majority. If we include those who favor 20-25 cities, over 3 out of 4 voters fall within this group (6-25 cities). I suspect that people's votes within this group might not be hard and fast, but vary based on their mood and allotted time for each game. So someone who voted e.g. 11-15 cities might favor 20 cities next week. There is a clear divide at 20 cities though, after which there is a steep drop in votes until we reach the special case of 100+, which drew 12 votes total (disregarding an erroneous vote by a single voter). So, 20 cities seems to be a kind of threshold that people are reluctant to cross in a regular game. As was pointed out to me though, after 20 the finely grained options of the poll work against the tendency of the human brain to think in tens (or logarithmically) when it comes to bigger numbers. So the structure of the poll might have thrown off some people who would have voted for 20-30, had it been available as an option. I will remake the poll once we get closer to the game's release and we know more about the interface (as its suitability for larger numbers of cities is a major factor in how people will vote). For now though, let's assume that 20 is the maximum number of cities that most players will tolerate.

There was at least one player who favored 1-city challenges, and 10 people in total have voted for 1-5 cities. (It would have been interesting to know how many voters meant specifically 1 city, 2 cities, and so on; when I'll remake the poll, I will start with single-digit increments at the lower end.) I suspect that people might have voted more for this option if it wasn't for Civ V having burned us out when it comes to small empires. Imo, it's time to think big again and put the 'eXpansion' back in the '4X' concept. :D This said, perhaps some players who think this way now would change their vote after a few months of playing with bigger empires in Civ VI; a third poll might be in order after the game's been out for 6 months or so.

The 1-5 option was still popular enough that it should remain viable in Civ VI to make do with a smaller empire, imo. But I have no qualms with it being a bit harder than making a medium-sized empire (6-20 cities), because in Civ V it was the opposite, and a perfect balance seems to be a pipe-dream in such a complex game.

If 6-20 seems like too wide of a target to hit, it's worth considering that only 13.29 % favored 16-20 cities -- a significant drop from the 24.82 % in favor of 11-15. I'm not good at calculating weighted thingamajikers, but a quick eye-ball seems to indicate that Firaxis should target something like 8-17 cities for an average game on a Standard map (based on this poll alone, which ofc would be an unwise basis for such a figure). That is still a wide mark to hit, but it should be possible depending on various random factors (neighbors, quality of lands, size of your starting continent, etc). Thus in an exceptional game on a Standard map you might get to have 20 cities, if you bothered, but could still make do with 8-12 if you wanted to and did not care too much for optimization (as most players won't; we here at CFC are a minority when it comes to playing 'optimally and strategically').

It's worth pointing out that the way the new district system works will drastically affect most players' votes; if it proves optimal to have 5 districts per city, you will need to settle more cities than if the optimal number is 10, etc. There may also be other factors influencing the 'real' result that we may not yet even know about.

In conclusion, it was too early to make this poll, but at least it serves as an indicator that 4-city empires as a regular occurrence are something that the game should move away from, according to a great majority of the players who frequent this site and are inclined to vote in highly speculative polls. ;)
 
My vote ended up being slightly skewed based on the "end game" wording. So I'm going to break my thought process down like this;

I think it's reasonable to suggest that the player should build anywhere form 4-8 cities on their own, depending on land, map size, resources, and then of course the players own goals (OCC not counting)

Further, I think it's reasonable to suggest that a player, through conquest, will likely absorb another empire's-worth of cities into theirs before the average game is out, almost regardless of victory type. These cities could come from an entire opponent, such as securing your starting continent for yourself - or it could come from multiple opponents, such as pushing back against neighboring opponents and making strategic gains against them during wars that perhaps they started, not you, but done so to ensure they don't really pose a future threat.

By the "end game", this leaves player with anywhere from 8 to 16 cities, which comes close to your conclusion.

However, personally, I almost always win games by conquests and enjoy assimilating entire empires into mine so by the "end" of a game I usually control most of the world. But I voted 11-15 because I suppose that's what I feel comfortable ruling over.
 
I will be more careful about the phrasing of the poll question when I remake the poll, as well as about the poll options. I will wait until September at least before making the new poll, so that we'll have much more knowledge about the game and its relevant systems. Many of the awkward additions and clarifications that I felt compelled to make in the op will hopefully be unnecessary by then.

Fwiw, I started this poll because I feared that the devs are leaning towards small empires again in Civ VI. So far they've given mixed signals about their direction, but the odds would seem to favor wider empires, especially with the removal of global happiness. If they need any extra evidence, the poll (flawed as it is) should serve as an indication of a general desire for (slightly) bigger empires.
 
As long as I can puppet them all - I don't care how many :p

But if we're talking about the number of cities that you need to actively manage, then 8-10 tops. My very first game of Civ 5 (my first introduction to the franchise) was me conquering and annexing everything in my sight, yet going for a peaceful victory. It was a pain, and eventually I just set most cities to pump out science and gold.
 
People wanting 100+ cities are either trolling or should probably look for another game.

I answered 100+ because I want to fill out the map. I hate seeing open space it's so unrealistic. In Civ IV, the computer and player would pretty much cover every inch of every continent. In Civ V you build about 4 cities and that's it. No one really spreads out. It's not very realistic for land to go unclaimed. So as many cities as necessary before I run into another civs borders
 
People wanting 100+ cities are either trolling or should probably look for another game.
Have you ever played Civ II or Civ III? Granted that it was rare and unnecessary, but you could easily have 100+ cities on a big map in those games, if you went on a conquering spree and took over most of the land. Now that I think of it, I excluded conquest games from the vote on purpose... I suppose people didn't read that part or simply want to settle their own 100 cities; in the latter case, I agree that it sounds a little crazy! :crazyeye:
 
You excluded domination victories, but that doesn't exclude pretty heavy conquest leading towards another victory condition. I voted with that in mind. (although I still voted for "only" 15 cities or so.) I want a non-domination game to still involve some conquest throughout the game.
 
I'll have to be more precise about the conditions next time around, as I said... I wonder how many people voted with their mind set on conquering, say, 2 out of 4 continents and then sitting on their conquests?
 
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