Circee
Warlord
Yes, the prod city!
We frequently talk about the science city, but what about this one?
Having a prod city(a city were the prod is 15 or more) in the "early" times of the game (50 first turns at my eyes) is very useful:
We frequently talk about the science city, but what about this one?
Having a prod city(a city were the prod is 15 or more) in the "early" times of the game (50 first turns at my eyes) is very useful:
- The prod city let you produce big cost unit rapidly
- it let you build wonder VERY rapidly (10-15 turns)
- In the same way, it permit to build rapidly city improvements such as libraries, universities, laboratories, banks, stock excjanges, and market if this is also your science city (not impossible !)
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the best conditions for a prod cities are, for far I can say:
- Great numbers of hills, plains and forests
- presence of good prod/trade (the combination is the best, for example: mined Wine) ressources: whales, coal, musk ox, iron.
- Some grassland(with shields, if possibles) and wheat are very interesting for grow
- It's the place where you build(of course!!!!) King Richard's Crusades and other shields improvement (Offshore platforms)
- Finally, having silk, wine or even furs and Ivory are very acceptable because they let your prod city be also your science city
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This is only what came to my mind when I try to describe the prod city, so it is not necessarily well organised, post here for note and comments: they are the welcomes!!!
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Here's I am...
Circee@bigfoot.com