The Quechua Rush
by Sybot
This is a strategy for eliminating an AI opponent early. It involves the Quechua unit, the Incans UU, due to its skill at eliminating Archers. The best maps for this strategy are Continents, Pangaea etc. In other words, any map where you are unlikely to be alone on an island.
Start
Explore with your Quechua, until you find the nearest AI opponent. Declare war and move your Quechua next to their capital, preferably on a tile with good defence like a forest. As demonstrated by ivj in the Art of Harassment, this will cause the AI to effectively shut down, not sending out Settlers or Workers.
Meanwhile at your capital produce a Barracks and another two Quechuas and send them off to the AI capital as well, having them camp outside with the initial unit. Next build a Worker. What you research does not matter at this point.
Middle
After the Worker is finished, the strategy diverges. If you have stone or marble, get an early Wonder (without resources it would take too long), if not build a Settler and a Quechua to escort it, and send them off to build a new city. Important stuff to research at this point is the Wheel and Animal Husbandry (but only if you have horses). If you do have horses, after the Wonder or Settler and escort are complete start producing Chariots and send them to camp outside the AI capital. If you dont have horses produce more Quechuas and send them out, while your Worker builds a road to the AI territory to speed up movement.
Meanwhile, your Quechuas should be under repeated attacks by Archers, but they should be able to hold out, especially once they get promoted. Make sure to chase down any Settlers they attempt to escort out, but only if it does not jeopardise the strategy (i.e. using your last Quechua to chase)
End
Once you have three at least twice as many units as the defenders in the AI capital, attack. If the city has three Archers, for example, I would use your starting Quechuas plus enough Chariots to equal 6 attackers. If you didnt have horses, 8 Quechuas should be enough for three defenders.
Now you have a powerful city (capitals tend to have good positions), and one less opponent. If the AI managed to get a Settler off, now would be a good time to make peace with them before they send units to your undefended capital.
This strategy has been tested on Noble, and it works effectively. However, you do sacrifice a lot of early exploration in order to use your scouting Quechua to attack. The Wonder/Settler is of course in there to help you keep up with the other AI. Ensure the AI capital is close enough to be useful, otherwise it will just be a drain until you can expand in that direction.
I am not sure of how successful this would be on a higher difficulty level, due to the large number of units the AI gets and the many it can quickly produce. On Deity it will be very ineffective as the AI gets a free Settler that will create a second city that could send units to attack your capital, but it is a good way to start a military oriented game on middle difficulties.
by Sybot
This is a strategy for eliminating an AI opponent early. It involves the Quechua unit, the Incans UU, due to its skill at eliminating Archers. The best maps for this strategy are Continents, Pangaea etc. In other words, any map where you are unlikely to be alone on an island.
Start
Explore with your Quechua, until you find the nearest AI opponent. Declare war and move your Quechua next to their capital, preferably on a tile with good defence like a forest. As demonstrated by ivj in the Art of Harassment, this will cause the AI to effectively shut down, not sending out Settlers or Workers.
Meanwhile at your capital produce a Barracks and another two Quechuas and send them off to the AI capital as well, having them camp outside with the initial unit. Next build a Worker. What you research does not matter at this point.
Middle
After the Worker is finished, the strategy diverges. If you have stone or marble, get an early Wonder (without resources it would take too long), if not build a Settler and a Quechua to escort it, and send them off to build a new city. Important stuff to research at this point is the Wheel and Animal Husbandry (but only if you have horses). If you do have horses, after the Wonder or Settler and escort are complete start producing Chariots and send them to camp outside the AI capital. If you dont have horses produce more Quechuas and send them out, while your Worker builds a road to the AI territory to speed up movement.
Meanwhile, your Quechuas should be under repeated attacks by Archers, but they should be able to hold out, especially once they get promoted. Make sure to chase down any Settlers they attempt to escort out, but only if it does not jeopardise the strategy (i.e. using your last Quechua to chase)
End
Once you have three at least twice as many units as the defenders in the AI capital, attack. If the city has three Archers, for example, I would use your starting Quechuas plus enough Chariots to equal 6 attackers. If you didnt have horses, 8 Quechuas should be enough for three defenders.
Now you have a powerful city (capitals tend to have good positions), and one less opponent. If the AI managed to get a Settler off, now would be a good time to make peace with them before they send units to your undefended capital.
This strategy has been tested on Noble, and it works effectively. However, you do sacrifice a lot of early exploration in order to use your scouting Quechua to attack. The Wonder/Settler is of course in there to help you keep up with the other AI. Ensure the AI capital is close enough to be useful, otherwise it will just be a drain until you can expand in that direction.
I am not sure of how successful this would be on a higher difficulty level, due to the large number of units the AI gets and the many it can quickly produce. On Deity it will be very ineffective as the AI gets a free Settler that will create a second city that could send units to attack your capital, but it is a good way to start a military oriented game on middle difficulties.