The Quechua Rush

Mujadaddy said:
Vizzini -- If you've got the bronze for Phalanxes, why not make AXEMEN, same strength and +50% vs. the pitiful wittwe Quecha :lol: ...

...but what Quecha-rusher is going to leave you hooked up to Bronze for very long?

Sprinkle some in yes, but invariably where there's a Que rusher there's gonna be someone playing Persia too...

As to leaving me hooked up to Bronze - as I mentioned earlier, play with Raging Barbs turned on sometime.

You will never again build an improvement on a resource that you don't also park defenders on top of. :lol:
 
Vizzini said:
Sprinkle some in yes, but invariably where there's a Que rusher there's gonna be someone playing Persia too...
:lol: COMPLETELY agree :) Don't they cost the same (35 hammers)? I'd do the same ;)


And on the "Raging Barbarians" front --- my current game is on Prince on the Ice Age map and my capital is probably the furthest north city in the whole game, so I've got thousands and thousands of square miles of un-monitored, useless tundra to my north ---- So I've got that experience too... (and my units being produced from my capital get the "Experience" on their way to the front as well ;))
 
mrjepson said:
This strategy definately works on harder dettings vs the AI. I wouldn't bother waiting for the barracks though and instead get out a few more guys. 7 guys are better than 3 upgraded guys plus one regular.

Inca is aggressive, so has +100% production for barracks. Too strong, aren't they? :D
 
1/2-price barracks, too :eek: wow....
 
Great thread everyone! I tried the que-rush on some duel maps against Mansu Musa and Roosevelt, and easily racked up my first two emporer-level wins (although it does feel a bit cheap :) ).

Essentially, I built only que and sent them out to find the enemy. I did not delay much in declaring war -- only enough to try for position to grab a free worker. In one of the games, there was an iron resource one tile away from the enemy's capital, so I had to scare that worker back into the capital immediately, rather than try to capture it.

By the time I was pillaging the few improvements I'd find with the first que, I had a few more almost there, and then I just fortified them in forests next to or near the enemy capital. For some odd reason, the AI would attack these concentrations with a single unit every 5 turns or so, so I got lots of good promotions. In both games, the AI tried sending out a settler w/ 2 archers (or the Malinese UU), but with 2 stacks of 5 ques, this essentially just gave me a free worker.

With the worker, I chopped a settler out of my capital (I researched mining->bronze working), and secured bronze or iron with my second city. The AI was completely helpless, although attacking the capital was not a sure-win until I had a massive army of swords and axes. I don't think that having 2-3 times as many que as defending archers is quite enough to take a large hilltop city.

Anyway, the AI is defintely not playing well in this type of scenario, although I'm not sure what I'd do to counter. The strategy failed misearably on deity level, since the AI instantly has two cities, with something like 4 archers in each. I'll keep trying though...
 
If you play as Aztecs, they get Jaguar Warriors which are STR 5 swordsmen, but they dont require actual iron resource. You can build these in your town, without any iron. I think these will tear through any harassing troops at the time.

I do like Inca though, they are my favorite Civ. I always upgrade a few
Quechaus to woodsmen II for the double movement bonus. They make great scouts, and they defend like crazy in the woods. The double movement is a godsend, I completely ignore making actual scouts.
 
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