CivRulesAll
The Void Beyond
- Joined
- May 1, 2007
- Messages
- 590
First off,Do The Republic slingshot, described as researching Alphabet,Writing,Code of Laws,and Philosophy,in that order.Then pick The Republic as your free tech.By now you should have at least 5 cities.Build Spearman in each one,and disband the warriors. DO NOT BUILD A SPEARMAN IN CITIES THAT ALREADY HAVE ONE(duh),then focus on Settlers to grab as much land as you can. In The Republic,units cost 2 gold per turn instead of 1. Republic had a very good science rating, at 50% science in The Republic,it is about 70% as if you would have been in Despotism. Do not go to war in The Republic.If you must go to war,switch to Monarchy. Never switch to Democracy once you get the tech. Sell the Republic to the other civs(if they don't already have it) for quite a pretty penny. They will basically empty their pockets for The Republic. Do not wait a turn before selling to another civ though,because the AI will sell it to ALL other civs known unless you are REALLY,VERY lucky. You should only have about 1 or 2 formidable defenders in each city. Once you get about 20 or 30 cities and one or two defenders in each city,you should be getting about +45 gold per turn. Grabbing the Republic after Philosophy can prove to be EXTREMELY difficult on the higher levels,almost impossible on Deity,unless you bought all the techs and somehow manage to get republic because unless I am incorrect, the AI usually race for The Republic the first thing they do. What idiots
. On the lower difficulties a.k.a monarch you have a 60(being AI)-40 chance. On chieftain you can basically get half of the other techs in Bronze age and still snag Philosophy first



. I hope this guide to the Republic helped you. Please post comments if it did.





