So I recently re-installed CIV 4 after I got it in a humble bundle (I tried CIV 5 from the same bundle - not a fan) and can still regularly beat the AI on lower levels. When I used to play it (I still have the original game boxes and really thick manual that came with vanilla and the expansions, but I didn't play much BTS back in the day). But it seems that in the intervening years I've got worse at the game.
A big tactic I used with Vanilla was playing as India & stockpiling religions which was IIRC good for spying before espionage was introduced in BTS and also rendered you less likely to AI attack. Being able to switch civics quickly and a unique unit that never obsoletes meant I could always get ahead in tech, become friends with everyone and almost always win a diplomatic, cultural or space-race victory (for me, space-race is the whole point of Civ).
Coming back to the game after so long, I'm finding that variations on this seem to work at low difficulties, but the AI is now more prone than it was to attack on higher ones. In an attempt to find out what I've been doing wrong, I stumbled across this forum and have read loads about all sorts of economies, city specialisation and lots I never knew about before, so thanks to everyone for those threads\articles but my question is this - I've seen the religious economy referred to a couple of times, but I've not managed to find good thread or article on it. Can someone explain it, or point me to one please?
The only mod I'm using is BAT (i wish I'd known about it all those years ago, it's so useful!)
A big tactic I used with Vanilla was playing as India & stockpiling religions which was IIRC good for spying before espionage was introduced in BTS and also rendered you less likely to AI attack. Being able to switch civics quickly and a unique unit that never obsoletes meant I could always get ahead in tech, become friends with everyone and almost always win a diplomatic, cultural or space-race victory (for me, space-race is the whole point of Civ).
Coming back to the game after so long, I'm finding that variations on this seem to work at low difficulties, but the AI is now more prone than it was to attack on higher ones. In an attempt to find out what I've been doing wrong, I stumbled across this forum and have read loads about all sorts of economies, city specialisation and lots I never knew about before, so thanks to everyone for those threads\articles but my question is this - I've seen the religious economy referred to a couple of times, but I've not managed to find good thread or article on it. Can someone explain it, or point me to one please?
The only mod I'm using is BAT (i wish I'd known about it all those years ago, it's so useful!)