The sad state of civ4 play outside of these forums

Just one question; what does everyone think about the Europa Universalis series?

Not a fan. I really don't like pausable -RTS and I prefer games with balanced factions and clear victory conditions. EU is much more of a simulator than a game.

The speed-thing is a huge thing for me. It separates "optimal play" and "fun play". The best option is clearly to play at superslow speed, but that makes the game extremely boring. I want the game designer to pace the game for me, I don't want to do that as a player. And especially not when fun and good play doesn't align.
 
How does fun and good play not align in EU? Very Hard difficulty on Ironman punishes poor play. I felt they did a good job balancing the game speeds. While at war, speed 1 or 2 in hairy situations, speed 3 for an easier war, speed 4 during peace where I have many things to take care of and speed 5 when waiting for a few months to pass for whatever reason.

I guess it's personal taste and I used to prefer the turn based system of Civ but the pause/speed control has really grown on me.
 
It's always better to play at the slowest speed (and constantly pause), but that's not the fun way to play.
Nah, you can optimally play at multiple speeds by adjusting speed to respond to your current actions and different events that occur. Like I described above. The slowest speed is often the least used and rarely good for optimal play bc it takes forever for anything to happen! Pausing is common because, like the turns in Civ, you can plan out your actions, set your strategy into motion, and respond to events, then unpause for the effects to play out... kinda like the "end turn" function in Civ.

The feel and flow is definitely different and is a matter of taste but by no means is constant speed 1 the most optimal. Far from it.
 
Yeah, I run mainly at speed 4 in EU4 and mainly slow down for critical battles. Pausing is great for planning things out as blitz said. Two different genres and two different animals, but your criticisms are kinda bizarre given that EU4 and other PD games are designed purposefully as they are. It's fine not to simply like the game, but really it comes down to a matter of perspective. As for "balanced factions"..ha..I don't know what to say. In a way you are correct that the game is a simulator. In the time period, each faction represent a nation during that time. Some are very strong like France, Ming and the Ottomans, while many are very weak. You can try to play the game out with historical role-playing in mind, or try to change history..it is up to you. One of the most rewarding experiences in the game is taking weaker nations and making them powers. I don't know, maybe your coming from a perspective of MP, and EU does have a vibrant MP experience/community, although I don't do MP myself. Players can choose the powers - England, France, Ottos, Austria, whatever, or go with similar smaller nations..there's enough balance there and you make it what you wish. It's a great game for history buffs too, and you can learn a lot during the game. I often look stuff as well when I play to get more info about an event, nation or person.

EUIV is a blast and offers unlimited play

Sandbox? So there isn't an emphasis on winning the game?

Generally a sandbox game does not have a defined victory or goal. You make your own goals. It's not a like an adventure/action game where you play to the final boss fight, or Civ IV where you achieve one of the various victory conditions (although in a way I think Civ has some sandbox elements.) With a sandbox game you are given a world or environment and you make of it what you wish given the tools at your disposal.

In Paradox Grand Strategy games like EUIV, you are basically given our world as it existed in 1444AD. You can play pretty much any nation or group that existed at that time in a proximate simulation of their status and holdings at that time. Play Castille, get Iberian Wedding with Aragon, form Spain, and become the biggest colonizer in the world or Holy Roman Emperor. Play the Ottomans, secure your rightful land, conquer Europe or conquer the World. World Conquest is very challenging in this game even as a top power like the Ottomans, but it is amazing to see great players conquer the world as very small nations. Play Austria, unite the Holy Roman Empire by passing reforms over time while enforcing religious unity, and then be an unstoppable force. Play the Teutonic Order, convert to Protestantism during the Reformation, and eventually form Prussia, utilizing the most disciplined army in the world at the time, destroy the HRE, form Germany. Play a Japanese Daimyo (vassal), take over the Shogunate, form Japan, convert to Christianity, conquer the Ming death blob. Play Cuzco (Incan nation), conquer all the Incans, colonize South America, reform your religion, spread Institutions to advanced technology, beat back the Euro colonizers and dominate South America. Play Venice and establish the #1 trade empire in the world, pulling in loads of income to buy mercenaries to destroy the Ottoman Empire. Play the Aztecs, unite Central America, reform religion, advance technology, invade Europe. It goes on and on.

Anyway, the achievements in EUIV - and there are loads of them, are setup to define logical goals for a game. I generally play for achievements. Some nations have several achievements tied to them like England, Castille, Muscovy, Ottos, France, Austria, Poland, etc.
 
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Lymond said it better than I did. It's the most addicting game in my (admittedly small) library. I just fired up an Ottoman run last night thanks to this thread haha. So much for taking a break. I intend to ignore Europe (uncharacteristic of the Ottomans), conquer all of Asia and try to colonize western North America. I might alternate between that and a few Civ4 games on normal speed.
 
I didn't even bother trying civ6. You can tell it's a steaming pile just from the screenshots and promo vids.

What bugs me is reviewers. Players? Ok whatever they like what the like. But I can't stand that mags like pcgamer give it 95% ratings that are a complete joke. Of course video game reviewing hasn't been serious for years anyway, they're all paid shills now. Look at metacritic reviewers scores: civ4- 94%. Civ5- 90. Civ5 was not my cup of tea but I can appreciate it as a different game from civ4 and good in it's own ways. It's just not civ to me so I don't enjoy it that much. Civ6- 88. You're telling me that civ6 is only ~8% worse than civ4? Really?
 
Wow, that's a nice collection! My favorite is the "military exercise...in your lands" one. I guess I just really like the passive-aggressive, patronizing, condescending, and snarky tone of the AI in IV. It makes it so much more satisfying when you beat the **** outta them, especially on a higher difficulty.

I can't remember who says it but I like when one of the AI trades with you (advantageous to himself since I'm playing at Immortal) and then responds with a message telling you how cunning you are.
 
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