The Tortoise Challenge

robinm

Chieftain
Joined
Nov 23, 2001
Messages
53
Location
wellington,NZ
Where did the tortoise challenge come from ?

As you get more experience with the game and play on the highest levels it becomes clear that the many rich strategy options avaiable at lower levels are reduced to just early military aggression ( particulary on Empoere and Deity ).

This tortoise challenge is a self imposed set of extra restricions to make the game more difficult at lower levels and challenge other skills apart from military conquest. it appeals particularly to my diplomatic and builder side. It is an antidote to the standrd approach for winning Deity games.

The World creation Rules

1. you must use Patch 1.21f
2. standard rule, no changes in the editor.
3. Randomly Generated Map
4. Map size, barbarians, landmass, climate, planet age can all be chosen by you
5. You can play any civ you want to
6. opponents can be random or chosen by you. You may have any number of opponents you choose to.
7. Level. You can play on any level you want to. I recommend starting on a low level them trying to complete the tortoise challenge on increasingly high levels.
8. All victory conditions on.
9. No saving and reloading - as per the Game of the Month rules.

The In Game additional Rules

A. You may not build settlers
B. You may not declare war or walk out of any negotiations that default to war being declared. You can refuse demands by the AI that might result in war. You can enter MMPs. You can't sign military alliance vs X unless you where already at war with X (ie you can't start a war by signing a military alliance). You can ask the AI to move its troops our of your territory.
C. Once your capital has been built you may not move your units outside of your territory. Exception - you may move workers outside your territory if needed to reach tiles in your territory that would otherwise be unaccessable. Workers may build roads (and only roads - no irrigation , mining, forests or fortresses) in unclaimed tiles to connect you to resources in your territory.

The Aim : Win the game

I started the Tortoise Challenge as an antidote to too many deity games. It's quite easy on warlord and chieftain, and gets interesting from then on. it makes a very good tutorial study for sharpening your diplomatic, prebulding, timing and micromanagement skills. It makes you play the game in a very different way, and makes for faster games as well.

I have completed it on levels up to Monarch with the first starting position I tried it on. I have completed it on Emporer with about 12 restarts to get a creable start location. I do not think it is possible on Deity without godlike luck ( restarted to get the best start location imaginable and still got my arse plattered in front of me )

If these is enough interest in this thread I can publish hints, tips and saved games, and if it really takes off we could make it a sort of pacifists alternative to GOTM.

Let me know what you think.

Robin
 
No sale.

Haven't played with the standard game without editing since December. Never will - too illogical and non-historical.
 
It's not an OCC, because you may take other cities, if you can figure out how. I'm not that familiar with the OCC, but the TC seems to have more restrictions.

As an aside, it's interesting to see that Zouave continues to write irrelevant posts.
 
What about starting war from sending spies for the enemy to catch? I mean, on higher levels it seems almost inevitable that spies will fail and the AI will get pissed and war will happen. On the other hand, does spying work on the lower levels? I never bothered much with it because it wasn't that necessary.

This tortiose thing appears to be intriguing and I would like to give it a try because it does get boring to play at higher levels using military might to get ahead.
 
It is quite similar to a One City Challenge - yes. Are there any threads on the Civ Fanatics board about OCC ?

You do tend to get just one city, but there are ways to get others if you try hard and are a bit lucky. I often get multiple cities on lower levels ( hint - choose your closest neigbor wisely )

You can provoke the AI with espionage if you wish. I have actually found espionage quite handy in certain circumstances.

I'm actually considering dropping the "no declaring war" restirction, as with the "no units outside your territoy" rule you can't wage an offensive war to take enemy cities anyway.

I'm currently having a reasonably successful attempt to complete the tortoise challenge on Deity. It's still in the balance and may go horribly wrong at any time ( currently 430 AD ), but for now the game is on track.

I'd be interested to hear feedback from other peoples attempts and strategies

Robin
 
This sounds like BillChin's "no settler" variant, only with a few added restrictions. Under these conditions, I'd guess that you would do better as a straight-up OCC than trying to get some others through conquest. And keep plugging away at Deity - there have been a few OCC wins posted at that level! :)
 
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