robinm
Chieftain
Where did the tortoise challenge come from ?
As you get more experience with the game and play on the highest levels it becomes clear that the many rich strategy options avaiable at lower levels are reduced to just early military aggression ( particulary on Empoere and Deity ).
This tortoise challenge is a self imposed set of extra restricions to make the game more difficult at lower levels and challenge other skills apart from military conquest. it appeals particularly to my diplomatic and builder side. It is an antidote to the standrd approach for winning Deity games.
The World creation Rules
1. you must use Patch 1.21f
2. standard rule, no changes in the editor.
3. Randomly Generated Map
4. Map size, barbarians, landmass, climate, planet age can all be chosen by you
5. You can play any civ you want to
6. opponents can be random or chosen by you. You may have any number of opponents you choose to.
7. Level. You can play on any level you want to. I recommend starting on a low level them trying to complete the tortoise challenge on increasingly high levels.
8. All victory conditions on.
9. No saving and reloading - as per the Game of the Month rules.
The In Game additional Rules
A. You may not build settlers
B. You may not declare war or walk out of any negotiations that default to war being declared. You can refuse demands by the AI that might result in war. You can enter MMPs. You can't sign military alliance vs X unless you where already at war with X (ie you can't start a war by signing a military alliance). You can ask the AI to move its troops our of your territory.
C. Once your capital has been built you may not move your units outside of your territory. Exception - you may move workers outside your territory if needed to reach tiles in your territory that would otherwise be unaccessable. Workers may build roads (and only roads - no irrigation , mining, forests or fortresses) in unclaimed tiles to connect you to resources in your territory.
The Aim : Win the game
I started the Tortoise Challenge as an antidote to too many deity games. It's quite easy on warlord and chieftain, and gets interesting from then on. it makes a very good tutorial study for sharpening your diplomatic, prebulding, timing and micromanagement skills. It makes you play the game in a very different way, and makes for faster games as well.
I have completed it on levels up to Monarch with the first starting position I tried it on. I have completed it on Emporer with about 12 restarts to get a creable start location. I do not think it is possible on Deity without godlike luck ( restarted to get the best start location imaginable and still got my arse plattered in front of me )
If these is enough interest in this thread I can publish hints, tips and saved games, and if it really takes off we could make it a sort of pacifists alternative to GOTM.
Let me know what you think.
Robin
As you get more experience with the game and play on the highest levels it becomes clear that the many rich strategy options avaiable at lower levels are reduced to just early military aggression ( particulary on Empoere and Deity ).
This tortoise challenge is a self imposed set of extra restricions to make the game more difficult at lower levels and challenge other skills apart from military conquest. it appeals particularly to my diplomatic and builder side. It is an antidote to the standrd approach for winning Deity games.
The World creation Rules
1. you must use Patch 1.21f
2. standard rule, no changes in the editor.
3. Randomly Generated Map
4. Map size, barbarians, landmass, climate, planet age can all be chosen by you
5. You can play any civ you want to
6. opponents can be random or chosen by you. You may have any number of opponents you choose to.
7. Level. You can play on any level you want to. I recommend starting on a low level them trying to complete the tortoise challenge on increasingly high levels.
8. All victory conditions on.
9. No saving and reloading - as per the Game of the Month rules.
The In Game additional Rules
A. You may not build settlers
B. You may not declare war or walk out of any negotiations that default to war being declared. You can refuse demands by the AI that might result in war. You can enter MMPs. You can't sign military alliance vs X unless you where already at war with X (ie you can't start a war by signing a military alliance). You can ask the AI to move its troops our of your territory.
C. Once your capital has been built you may not move your units outside of your territory. Exception - you may move workers outside your territory if needed to reach tiles in your territory that would otherwise be unaccessable. Workers may build roads (and only roads - no irrigation , mining, forests or fortresses) in unclaimed tiles to connect you to resources in your territory.
The Aim : Win the game
I started the Tortoise Challenge as an antidote to too many deity games. It's quite easy on warlord and chieftain, and gets interesting from then on. it makes a very good tutorial study for sharpening your diplomatic, prebulding, timing and micromanagement skills. It makes you play the game in a very different way, and makes for faster games as well.
I have completed it on levels up to Monarch with the first starting position I tried it on. I have completed it on Emporer with about 12 restarts to get a creable start location. I do not think it is possible on Deity without godlike luck ( restarted to get the best start location imaginable and still got my arse plattered in front of me )
If these is enough interest in this thread I can publish hints, tips and saved games, and if it really takes off we could make it a sort of pacifists alternative to GOTM.
Let me know what you think.
Robin