The Undead Civilization

Opusegg

Chieftain
Joined
Aug 17, 2011
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The Undead Civilization lead by Vlad Tepes.

This is my first published mod, but I have some extra time for the next few months and I'm going to do much more =)

The alpha version contains:

The Leader Vlad Tepes
A special building: Spawn Pit
A special unit: Zombie.

Most art is placeholder and will be updated next version.

Compatible with latest game version and most major mods.

As the process was a lot of fun and very easy I'm going to do 4-6 civs for some kind of "monster civ pack" (extra practice couldn't hurt). I'm thinking of making civs on the below list but i could use some suggestions for better ones...

Possible Civs

Vampires - culture and more passive
Zombies - high population, slow and strong
Lycanthropes - Combat and city state stuff
Cthulhu - Science
Boogiemen - Naval

I'm sure there are plenty of good ones other than this, please suggest buildings, units and traits too =)

Hope you enjoy it!
 
Could you describe the effects of the units and buildings, and what is the Tepes' trait ?
 
Could you describe the effects of the units and buildings, and what is the Tepes' trait ?

After a little testing I think most of these are a little too powerful but here they are for alpha.

Trait- Reduced unhappiness for population

Spawn pit (replace granary) - early high food increase but negative culture

Zombie (replace pikeman) - strong and with regen (march), but very slow.


As I'm probably going to do 4-6 civs most of these will be moved to the Zombie Civ, but I'm going to do an updated build with the tweaked powers before i move anything.


The "monster" civ list updated is:

Vampire
Zombie
Golems
Lycanthrope
Unseelie court
Cthulhu (or boogiemen)
 
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