Grabbl
Prince
- Joined
- May 25, 2016
- Messages
- 431
Dear fans of Vox Populi and its challenge (hopefully)!
This challenge's submission date has passed, don't miss the next one (and scroll down to see the results in the second post)!
How could it be different? The eighth challenge will give you the opportunity to play the civilization everyone is talking about these days - will you be able to lead Rome to glory and a stable empire? No matter whether you already know the concept or not, keep on reading.
This time, you have the opportunity to erect a truly great empire. But frankly, that's no easy task! Your advisors think that glory will only await you if you manage to both expand and protect Roman lands while keeping the people happy to guarantee inner stability of the empire.This challenge's submission date has passed, don't miss the next one (and scroll down to see the results in the second post)!
How could it be different? The eighth challenge will give you the opportunity to play the civilization everyone is talking about these days - will you be able to lead Rome to glory and a stable empire? No matter whether you already know the concept or not, keep on reading.
Before you continue reading, make sure that you have Vox Populi version 10-10 with the newest hotfixes (currently 10-10-2) installed.
Before we go into details, please make sure you know the rules. Especially, don't share ingame information unspoilered, not even the number of points you achieved (or the turn where you finished the challenge). I don't want anyone to be discouraged by your score, or knowing what numbers he should aim for. In spoilers, you are very welcome to describe your game, of course
Spoiler Game Rules :
1) The Golden Rule: Don't replay, don't reload, send in your first try! It is recommended to set your auto-save frequency to 1 turn for this game. If you have a crash that forces you to replay, write it in the mail afterwards and try replaying as closest as possible to what you did before the crash.
2) Don't exploit any bugs you may find. At the moment, I'm not aware of any exploitable bugs, but just in case, don't overuse obviously bugged mechanics (like the infinite tribute-bug a few patches ago).
3) Don't share ingame-information unspoilered! If you want to share strategies or ingame information in this thread, use spoilers and write "Do not open unless you already sent in your game." on top of it. A separate thread for spoilers would be good, but I don't want to spam the main forum for this pilot.
4) Don't look at spoilers if you didn't finish your game!
5) Don't use cheat tools (Ingame Editor, Info Addict...) and don't open the map in some editor or else.
6) Don't use any additional mods besides full Vox Populi (1 to 6, either EUI or non-EUI) as I'm not sure whether I will be able to open your savegame files if you do.
2) Don't exploit any bugs you may find. At the moment, I'm not aware of any exploitable bugs, but just in case, don't overuse obviously bugged mechanics (like the infinite tribute-bug a few patches ago).
3) Don't share ingame-information unspoilered! If you want to share strategies or ingame information in this thread, use spoilers and write "Do not open unless you already sent in your game." on top of it. A separate thread for spoilers would be good, but I don't want to spam the main forum for this pilot.
4) Don't look at spoilers if you didn't finish your game!
5) Don't use cheat tools (Ingame Editor, Info Addict...) and don't open the map in some editor or else.
6) Don't use any additional mods besides full Vox Populi (1 to 6, either EUI or non-EUI) as I'm not sure whether I will be able to open your savegame files if you do.
This time, the goal for the challenge is to perform best in three categories, measured by points as followed. The goal:
Until turn 200, build an empire worth the most points in the following categories:
(1) Expand and Integrate: You get 7 points for capturing Carthage and the first copy of every non-Roman non-Carthaginian unique building.
(2) Build the Limes: You get 4 points for every tile in your longest connected line of forts, citadels and cities.
(3) Stabilize the empire: You get 1 point for every happy citizen in a non-puppet city and minus 1 points for every unhappy citizen in a non-puppet city.
Tie-breaking is base production per turn in your capital.
I know that the assignment is quite complicated, but don't get discouraged, it's actually easier than you think. The short version is: "Capture as many different unique buildings from other civs as you can, capture Carthage, build a long line of Forts, Citadels and Cities and grow a lot of happy citizens".
Submission deadline is Sunday, the 28th of October, 6pm Eastern Time (midnight in Central European Time). You can submit by personal message to me, posting your save in this thread, or sending it to vox-populi-challenge@gmx.net. Don't forget to write the name under which you want to appear in the ranking if sending by e-mail!
Spoiler Game Settings :
- Map: Donut with Ocean in the middle, Small
- 6 players and 12 city states in game
- Carthage is in the game
- Research Agreements, No Tech Trading
- No Ancient Ruins
- No Events
If something is not clear, read the following spoiler, then ask a question if still unclear:
Spoiler Challenge Specifications :
- General Remarks:
- Don't be afraid of the length of the specifications, it really is only needed to fix a simple goal.
- You explicitly are allowed to send in saves earlier than turn 200! This can make sense if you have a golden age for instance (which makes your population happier).
- Comments on (1) Expand and Integrate:
- Every unique building you capture counts only once (so no matter how many Ostrogs you control, you get 7 points if you control at least one).
- Carthage is an exception: When capturing their capital, it doesn't matter whether the Great Cothon is built or not. The reason for this is that I don't want to rely on the AI building a unique national wonder, but want to give points for "destroying" Carthage. You can't play a Rome challenge without Carthage.
- I am aware that you need to do a bit of guessing whether the UB is already built or not. With some buildings, you may be able to see it (by looking at city strength etc.), with others not. However, I hope that the safety margin is long enough for everyone to have a shot at capturing every unique building present in the game in principle (with the exception of the Great Cothon which you don't need). In my Prince test game all AI had built their unique building at least once by turn 150, so that should work out.
- Comments on (2) Build the Limes:
- The length of the longest line in your empire can be counted as follows:
- 1. Place yourself on a citadel, fort or city.
- 2. Ask: How far can I go without touching a tile twice and passing only over tiles that have either a fort or a citadel or a city on them?
- 3. Answer this question for all of your citadels, forts and cities.
- 4. Take the highest of all these numbers and multiply it by 4. That are your points.
- Reminder: Forts cannot be adjacent to Forts, Citadels cannot be adjacent to Citadels, Cities need to have a minimum distance of 3 empty tiles to the next city. Forts cannot be placed on resources.
- Pillaged improvements do count.
- Comments on (3) Stabilize the empire:
- Keep in mind that the number on top of your screen (next to happiness, if you play with EUI at least) counts also citizens in puppets, and doesn't count unhappy citizens in puppets. Short story: The left number (the one with an unhappy face next to it) is the number of unhappy citizens used for the points, the number with the happy face next to it is not the number of total citizens used for the points as it does include puppet population.
On later thought, it might be instructive to add a full example of how points are calculated:
A player controls the following unique buildings:
- 3 x Hanse
- 2 x Ikanda
- 6 x Jelling Stones
This gives 21 points.
He does also control Carthage, without the Great Cothon (this actually doesn't matter).
This gives 7 points.
This is his Limes:
(Ignore the fact that this is not Rome). The green line has length 10.
This gives 40 points.
The player has a total non-puppet population of 52, and in these cities 14 unhappy citizens.
This gives 38 points.
The player gets a total of 21+7+40+38 = 106 points.
I hope everything is clear now, if not, please ask.
This challenge is the eighth of a season of 12 challenges. After the submission deadline, I will rank all participants (divided by difficulty level) and you will get 15/13/11/10/9/8/7/6/5/4/3/2/1/1/1/... points for the 1st/2nd/3rd... rank. At the end of the season, your best 10 results will count for the final ranking.
The winners of the season (one for Prince, one for Immortal) will be granted the opportunity to become a part of the game as a Great Person of their choice (Prophets excluded). Thanks to Gazebo for this contribution to the challenge!
Now... download the save for your difficulty, make sure you have Vox Populi version 10-10 and you're ready to go!
And... be gentle with me if the points for this challenge aren't well balanced, they are estimates after all. I can only hope everything works out well Have fun!
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