beorn
Prince
Did I see a thread back a ways discussing a change in the way damage was assessed during battles?
I ask because I think I am seeing more frequent minor damage in battles where the odds are >99.9%.
Personally, I don't like the effect on the game.
First, this has a slowing effect, with a fairly high number of turns waiting around for damage to heal, not really a plus in the fun factor department.
I also am wondering whether this is having an adverse effect on AI civs. I wonder whether they can assess the increased risk in moving into a tile where multiple barbarians can attack in a single turn.
I ask because I think I am seeing more frequent minor damage in battles where the odds are >99.9%.
Personally, I don't like the effect on the game.
First, this has a slowing effect, with a fairly high number of turns waiting around for damage to heal, not really a plus in the fun factor department.
I also am wondering whether this is having an adverse effect on AI civs. I wonder whether they can assess the increased risk in moving into a tile where multiple barbarians can attack in a single turn.