I’ve wondered for a long time if seeing a modern geopolitical crisis unfold would have changes on the next iteration of Civ. While I can’t day for sure if these parallels are true cause/effect relationships or whether they’re coincidence, I’ve noticed the following parallels:
Soft diplomatic and war support
There have been overhauls to the diplomatic system that allow players not directly involved in the war to express support to one side or another, gaining influence with the side you are supporting. This could be an evolution of the emergency of captured capitols in 6, but it also sounds a lot like the way NATO countries or China and India rallied around Ukraine or Russia (some more overtly than others).
Navigable rivers
The Dnipro River has been incredibly important in the war, serving as a defining line between the two fronts. Other rivers have also had roles, but nothing quite like the impact control of bridgeheads over the Dnipro.
Military commanders
While the main purpose of this feature has nominally been to reduce micromanagement, in many of the clips we’ve seen actual battle lines and fronts form. The Ukrainian war has really sharped in my mind how wars aren’t fought just as battles in one hyperlocal location, but often across fronts that span the country. I think the unpacking and reinforcing mechanics are primed to make in game wars looks more like that from a top down perspective.
Urban defenses
You can now build walls within cities that just be overcome before the city can be conquered. I think this parallels the battles of Avdiika or Bahkmut where the battles around the cities took months or years to culminate, due to how impactful the city defenses were. More closely though, the cities battles happened block by block instead of county by county.
Crises and civ switching
This is maybe a loaded topic, but something that’s been present in the ether is the topic of Ukrainian identity. I don’t think it’s controversial to say that Putin has claimed Ukrainian identity doesn’t really exist, and further that it never historically existed; instead it’s always has been a unified Russian identity. I’m going to leave the question of whether Ukraine historically existed out of the conversation. Instead, I’ve observed that since the triple crises of the fall of the Soviet Union, the Euromaidan uprising, and the invasion, a new cohesive identity distinct from historical precedent has been solidifying. I could see this phenomenon as an inspiration for some of the new mechanics.
What do you all think? Is it possible contemporary geopolitical events have an impact on game design?