It occured to me while playing today that the modern era seems to be a bit poorly represented. Realizing that the game is a few years along and thus immediate technological advances are not presented, and with GaK adjusting for 'WW1" era, it seems to me that there is a sudden jump from circa 1950 to Future Era.
Some examples that occured to me;
Satelites is the end of the space-themed content, this could lead to Space Program (enabling a Cape Canavarel and International Space Station Wonders) and then an Advanced Space Flight (with the Mars Rover). In the Future Era this could lead to Lunar Colonization, etc. Somewhere in the space line I'd like to see a Satelite Array building (ground based satelite dishes) or the SETI program re-added as a wonder.
Robotics/Flight should lead to Automation giving production bonuses to factories, manufactories and the Predator Drone unit. Probally with a maintainence or happiness penalty to represent displaced workers.
To the medical path, Genetics (Human Genome Project and a Food bonus) leading to Cloning in the Future Era.
Green Energy would seem a logical technology, allowing for Wind Farms as an additional Power Generating building. It would be a suitable follow up to Ecology.
The Internet would be a logical follow up to Globalization, playing off the social line and providing some research bonus as awell. This could lead to Networks and other cyber-themed technology.
I'd like to see the existing Nuclear Missile require a Missile Destroyer or A Mobile Missile Launcher (ground unit, similar to early tank) to fire, and an 'Advanced Rocketry' technology added and the true ICBM re-added to the game along with the required Missile Defense technology in the Future Era. The ICBM I'd like to see launched from a Missile Silo Improvement (thereby limiting the number of ICBMs a player is likely to have since it also requires consuming a tile as well).
I think that would more accurately reflect the 'Modern Era', and the Future Era would make more sense with a little by more development as well. Pretty much just steal some of the Alpha Centauri techs.
Some examples that occured to me;
Satelites is the end of the space-themed content, this could lead to Space Program (enabling a Cape Canavarel and International Space Station Wonders) and then an Advanced Space Flight (with the Mars Rover). In the Future Era this could lead to Lunar Colonization, etc. Somewhere in the space line I'd like to see a Satelite Array building (ground based satelite dishes) or the SETI program re-added as a wonder.
Robotics/Flight should lead to Automation giving production bonuses to factories, manufactories and the Predator Drone unit. Probally with a maintainence or happiness penalty to represent displaced workers.
To the medical path, Genetics (Human Genome Project and a Food bonus) leading to Cloning in the Future Era.
Green Energy would seem a logical technology, allowing for Wind Farms as an additional Power Generating building. It would be a suitable follow up to Ecology.
The Internet would be a logical follow up to Globalization, playing off the social line and providing some research bonus as awell. This could lead to Networks and other cyber-themed technology.
I'd like to see the existing Nuclear Missile require a Missile Destroyer or A Mobile Missile Launcher (ground unit, similar to early tank) to fire, and an 'Advanced Rocketry' technology added and the true ICBM re-added to the game along with the required Missile Defense technology in the Future Era. The ICBM I'd like to see launched from a Missile Silo Improvement (thereby limiting the number of ICBMs a player is likely to have since it also requires consuming a tile as well).
I think that would more accurately reflect the 'Modern Era', and the Future Era would make more sense with a little by more development as well. Pretty much just steal some of the Alpha Centauri techs.