Art Morte
Prince
- Joined
- Jan 26, 2017
- Messages
- 494
...is this "reserved parking space" feel.
What I mean by that is that your well-established cities can keep the surrounding empty lands all but reserved for you. It's nigh on impossible for new cities of other civilizations to survive the loyalty pressure of somewhat grown cities.
I think in a Civilization game there should be a feeling of urgency to found new cities. "If I don't settle that spot there soon enough, someone else will." With the Loyalty system, situations arise - in some maps at least - where I don't have to worry about settling certain areas fast at all; a couple of my big cities keep those lands reserved for me to settle when I feel like it. If the AI settles there, their cities are just going to instantly flip.
It's early days for RnF and I'm not saying I hate the loyalty system, I'm about three games in and I'm intrigued by it so far. Will have to see what I think of it after many more games. But at this point, I do dislike the way the loyalty of well-established cities can give you powerful control of lands well beyond your borders.
Either there should be more ways to protect new cities's loyalty (at a cost) or maybe make newly found cities immune to loyalty for x number of turns. The idea that a nation sends a colony somewhere and they just instantly replace their identity with something else doesn't feel quite right to me. It should take some time. And I mean in-game time, turns, not willing to entertain the argument "but many decades can pass in a few turns in this game."
What I mean by that is that your well-established cities can keep the surrounding empty lands all but reserved for you. It's nigh on impossible for new cities of other civilizations to survive the loyalty pressure of somewhat grown cities.
I think in a Civilization game there should be a feeling of urgency to found new cities. "If I don't settle that spot there soon enough, someone else will." With the Loyalty system, situations arise - in some maps at least - where I don't have to worry about settling certain areas fast at all; a couple of my big cities keep those lands reserved for me to settle when I feel like it. If the AI settles there, their cities are just going to instantly flip.
It's early days for RnF and I'm not saying I hate the loyalty system, I'm about three games in and I'm intrigued by it so far. Will have to see what I think of it after many more games. But at this point, I do dislike the way the loyalty of well-established cities can give you powerful control of lands well beyond your borders.
Either there should be more ways to protect new cities's loyalty (at a cost) or maybe make newly found cities immune to loyalty for x number of turns. The idea that a nation sends a colony somewhere and they just instantly replace their identity with something else doesn't feel quite right to me. It should take some time. And I mean in-game time, turns, not willing to entertain the argument "but many decades can pass in a few turns in this game."