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Theater Squares on flood plains

skodkim

Deity
Joined
Jan 16, 2004
Messages
2,497
Location
Denmark
What do I change so that you can build them on flood plains? I've searched but can't see anything in the files that prevent this.

\Skodkim
 
I think what prevents is the general rule - you basically cannot place a district on any tile with a feature. Unless this feature is removable, e.g. Marsh, forest, jungle. Floodplains are not removable, so you cannot place a district there at all. Egypt can place districts there but that's an exception done via modifier. Not sure if it can be reused for other purposes.

Edit. There's an effect ADJUST_VALID_FEATURES_DISTRICTS, maybe it would do the trick.
 
You could also make floodplains removable. I haven't tried whether or not you actually need to give a tech for the remove ability:
Code:
<GameInfo>
	<Features>
		<Update>
			<Where FeatureType="FEATURE_FLOODPLAINS" />
			<Set RemoveTech="TECH_IRRIGATION" Removable="true" />
		</Update>
	</Features>
</GameInfo>
This would allow you to remove the floodplain but would not give any yield reward for doing so. You can also do as like this to make removing a floodplain give 10 food directly to the city that 'owns' the plot:
Code:
<GameInfo>
	<Features>
		<Update>
			<Where FeatureType="FEATURE_FLOODPLAINS" />
			<Set RemoveTech="TECH_IRRIGATION" Removable="true" />
		</Update>
	</Features>
	<Feature_Removes>
		<Replace FeatureType="FEATURE_FLOODPLAINS" YieldType="YIELD_FOOD" Yield="10"/>
	</Feature_Removes>
</GameInfo>
 
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