I have found that, although random games are fun, choosing players or land or victory conditions as part of a theme make the game even more versatile. For example, just finished a game that I dubbed "Natives Battle" whereby I chose all the native/tribal civs(Aztecs, Maya, Iroquois, Shoshone, Polynesia, Inca, Celts & Zulu) and made the only victory condition domination. It made for a very exciting game. The Iroquois were on an island with Polynesia and the Maya and quickly took over that whole island. On my island, I was the Shoshone and I was in the center of the Celts, Inca, and Aztecs. The Inca and the Celts were quickly killed off the island, while I subdued the Aztecs until they weren't much of a threat and held back the Zulu until I could build planes, and then I took them over. Then there was an epic battle between me and the Iroquois that took a lot of nukes.
I just started a game on a large islands map with all the divs that have naval-related unique abilities and units, such as England, the Dutch, Carthage, Portugal, and the Danes.
Does anybody else do stuff like this? If so, please do tell!
I just started a game on a large islands map with all the divs that have naval-related unique abilities and units, such as England, the Dutch, Carthage, Portugal, and the Danes.
Does anybody else do stuff like this? If so, please do tell!