[GS] Theological combat bug?

roidesfoux

Warlord
Joined
Nov 11, 2003
Messages
182
Edit: Ok, I had the combat strength backwards, so it was my 110 strength apostle vs their 148. But it still seems odd that my units are dying. I've never seen a full-health military unit die in 1 combat, and I swear I've seen 3:2 strength ratio conventional combat.

I'm playing Gorgo, and I don't have any policies/wonders/etc. that modify theological combat strength (as far as I can tell.) My opponent is Lautaro, and he is much more successful in theological combat than I think he should be. There were a few cases which seemed unfair, but the last turn was just absurd. His apostle (strength of 110 as displayed in the game) attacked my guru (both units starting at full health), did 100 damage and only took 13. On my turn, I attacked with a 148 strength, full health apostle, which died, only doing 8 damage. This seems like an obvious bug, but I wanted to double check that there isn't some policy, wonder, or other hidden modifier that I'm not aware of that could explain these outcomes.
 
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There should be information when you hover over a unit to initiate combat that shows combat strength of each side.

Apparently there is a bug for support/flanking bonuses given out by great generals stacking incorrectly, but i don't think that applies to theological combat. Someone made a hotfix mod on Steam for it.
 
Edit: Ok, I had the combat strength backwards, so it was my 110 strength apostle vs their 148. But it still seems odd that my units are dying. I've never seen a full-health military unit die in 1 combat, and I swear I've seen 3:2 strength ratio conventional combat.

I believe that theological combat strength works the same as actual combat strength and damage is based off of the difference in strength between the two units, not the ratio of strength between the units. As I recall, a difference of 30 is nearing 1 shot territory and in this case it's 38 which is more than enough.

I know someone (probably Victoria) made a post going into the details about how combat works. I'll try to find it.

Edit: I found the post(s). Here and Here. The combat damage formula is

Damage = 30*combat factor* Rand(0.75,1.25)
where combat factor=e^(Strength Difference /25).

Do the math and Strength Difference ~= 30.1 to deal 100 damage.
 
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