Theorycrafting in Hex

LilBudyWizer

Warlord
Joined
Nov 11, 2014
Messages
174
I was theory crafting on towns, but having trouble keeping track of the details in my head. With previous games I viewed the optimal position for a city was 3x3. Going west count out three from the city then three more to the northwest or southwest of that. That would overlap one tile along the full border limits with the starting city. The starting city is guaranteed 18 tiles plus the city center. If you do that in all six directions then 12 of the remaining 18 overlap with one city and the remaining 6 with three. This is a whole different game, I can't build 40 cities here.

Here it seems optimal would be 5 tiles out in a cardinal direction. The culture bomb of dropping a town doesn't take any tiles from the capitol but expansion could steal four. Do that in six directions and you leave your capital with 7 tiles counting the palace. If you went west that town can claim northeast and southeast without stealing any tiles from the capital. You do two settlements that remain towns to the west and northwest. Your third settle is destined to be a city. Starting at your capital you go 5 west, 5 northwest or 5 northwest, 5 west to arrive at the same location. If that town to the west only expands northeast, southeast and west then it doesn't steal tiles from either city. When it comes to your second city you just need to drop a town northeast then the drop that city north. You now have the capitol, three towns and two cities. Do that again and you have the capitol, four towns and three cities. One over the settlement limit in antiquity.

It starts getting hard to visualize though which is actually the point of the post. My head hurts thinking about this. I found this site: Hex Grid Plotter. I guess it's for DMs planning a gaming session. I always save my game at the very start. Sometimes I find I was dealt a great hand and played it really poorly. That initial save lets me start over. With this you can actually mock up your starting position and play what if. It isn't always the map generator that foils your plans for total world domination. Sometimes it's AI forward settling cities, IPs and budgets. Sometimes it's just bad decision making, particularly on where, exactly, to put a settlement. Like I failed to take account of the effect of those culture bombs.
 
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