1940LaSalle
Warlord
I'm sure everyone here has had instances where troops from the AI will come across the border. You know the drill: tell 'em to get lost and maybe work a deal/maybe not, and they back off--usually. Recently I ran into a situation where one of the AI civs (the Dutch, if that matters) came back a second time, got thrown out, and it didn't end there. I kept throwing them out, and ultimately they declared war.
Now, since it was early on, I was far more interested in building an infrastructure and getting to some reasonable point in technology (e.g., gunpowder) as opposed to getting distracted by some nuisance war that would only cost time and money--and yield the further nuisances of war weariness since I had the republic in effect. Ultimately I negotiated a treaty that was pretty much a wash. But within a few turns, those same bozos started it again, and I wound up with a second war that was every bit the pain in the *** as the first one, even though a couple of Dutch cities got leveled. Second peace treaty: about the same as the first. And don't you know they came back a third time? At that point I got fed up with dealing with a war on one hand and unrest everywhere on the other and flushed the game into oblivion.
So what does one do in a case like this? I doubt the right answer is to declare war on the first offense, or maybe the second; however, if the AI doesn't get the hint after two ejections, should I let 'em have it? After all, they invaded me and not vice versa. And does the AI ever really get the hint that it's unwelcome?
Now, since it was early on, I was far more interested in building an infrastructure and getting to some reasonable point in technology (e.g., gunpowder) as opposed to getting distracted by some nuisance war that would only cost time and money--and yield the further nuisances of war weariness since I had the republic in effect. Ultimately I negotiated a treaty that was pretty much a wash. But within a few turns, those same bozos started it again, and I wound up with a second war that was every bit the pain in the *** as the first one, even though a couple of Dutch cities got leveled. Second peace treaty: about the same as the first. And don't you know they came back a third time? At that point I got fed up with dealing with a war on one hand and unrest everywhere on the other and flushed the game into oblivion.
So what does one do in a case like this? I doubt the right answer is to declare war on the first offense, or maybe the second; however, if the AI doesn't get the hint after two ejections, should I let 'em have it? After all, they invaded me and not vice versa. And does the AI ever really get the hint that it's unwelcome?