Things I learned about the science of warfare through Civilization IV

You need Combustion to get oil. Even with a fort on the tile, it will not be hooked up until you get combustion.

Not exactly. Someone in the world must have combustion, but it doesn't have to be you as long as you are a good horse (or oil) trader. I don't mind such oddities in game play, but they are still funny if you think about it.


This thread might be dead, but who knows? Someone might discover some new strangeness which is funny. Or if nothing else, a compilation FAQ of best-ofs from this thread could be cool.
 
436) 3-10 archers can pop up near Washington or London or Bejing for no reason whatsoever.
 
437) It takes hundreds of years to build the orical, but when you do your King will run out of his palace and anounce 'WE HAVE DISCOVERED THEOLOGY'. Just then your buildings will change their looks, a new religion will be founded in some crumy city, and clasical music will play in the backround.
 
439) When you have taken a city, you must either burn it or keep it. You can't just think about for a while. This is because all CIV leaders are extremely decisive.
440) Even if you drop 100 nukes on a city, there would still be "1" stubborn person living there. This is because this person feels safe cause he knows you cannot sacrifice him to slavery.

Edit: I love this thread, it should never die! :viking:
 
:agree:
I love this thread too! Please don't let it die :please:!

441: The leader of a civilzation allways chooses what to build in a city even if the civ has universall suffrage, this is because of the fact that the people don't really know that the real leader is an immortal secretly controlling the nation.
 
442. Catapults, Trebuchets, Cannans, and Artillary all have three unique types of ammo. One type only dameages the city walls, but is intangible to people. Another type only damages the enemy that is actually attacking. The third type damages all units in a city, yet has no effect on the walls of a city.
 
443) When attacking amphibiously your units float on water when attacking. This is because all units pray to the magical sea dolphins to allow them to float on water. But the dolphins are warlike 2 so your units have to give them half of all their ammo for their own war. Marines are not included because the dolphins still have to figure out how to use automatic weapons...
 
444) Peace treaty is totally unbreakable by any leader. During the lenght of peace there is a magical barrier that can only be created by god, and is totally impossible to cross. No matter the techs you know it is impossible

445) There are some leaders that can travel through time using a magical source called "RELOAD" that allows to travel back in time if a battle is lost or a bad decision is taken

446) It is impossibe to know the nationality of a pirate. Don't capture them, they will never reveal it. They can resist any torture, the are the braviest warriors of the game
 
441: The leader of a civilzation allways chooses what to build in a city even if the civ has universall suffrage, this is because of the fact that the people don't really know that the real leader is an immortal secretly controlling the nation.

447: The ones that find this out, are the ones that are whipped or drafted.
 
452.) You may think your scientists are smart because they know all of the technology before it's made, but then again, they think nuking your city provides power.
 
453. When a Helicopter attacks a city, the hard-working wall-removing sorcerors transform walls in the city into a dome to protect against the airborne missiles.
 
454. (can't believe no ones said this, it was on the history channel Sunday)
The building in the background of Julius Ceaser's leaderhead was not built until over a hundred years after his assassination.
 
455. You can train horses to become gunship pilots for only a couple hundred dollars.
 
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