Things in Civ3 that would make no sense in real life

Need it be said: The Pyramids of Tokyo!
 
Killer,

I'm no friend of the camemberts, but I still have to correct you:
The French Army can beat Germany WIHTOUT help from the US

Napoleon did beat the Prussian army... At the same time he sold 'Louisiana' to the US. Mr. Jefferson paid quite a few bucks for that. He could have taken it, without relevant resistance.
 
Let's see a war between France and Germany today. Whoever quits first, or makes the most clever insults to America, wins.
 
In civ: yep, In real: yep again.
Last week the Krauts & Camemberts decided that the Assemblee and the Bundestag will debate together twice a year. In the near future any french citizen will be able to obtain a german passport and vice versa. So in fact, what has been possible in civ for a while, is now taking place for real.....
 
Babylonians, Carthaginians, Vikings, Aztecs etc in the modern age.
 
bombers and fighters have limited operational range, but i can airlift a unit anywhere in a single turn.

a unit with movement of 2 can retreat from a unit with movement of 1, but a 3 cant retreat from a 2.

I can found a city and rush a MA immediately. I truly wish unit manufacturing was dependent on having the necessary building(s).

Workers cant build tile improvements unless they can also be added to a city's population. I wanted to seperate worker into "engineer" units and refugess, but the editor doesnt allow the necessary AI strategies.

Offshore colonies dont have a built in harbor function so distant colonies are useless.

units cant surrender to be turned into POWs/slaves.

numerous 12sized populations before 1800. it seems that a large actual city before then was about 50000 (size 2-3)

lack of ability to negotiate the swapping of captured cities back to pre-war nationalities.

lack of ability to negotiate a peace between waring nations. i guess pakistan and india would have nuc'ed each other in game play.

lack of ability to negotiate anit-pollution measures.

Global warming in 500ad.

no natural disasters.

bonus resources never get exhausted.

AI retreats just as they are ready to crush you just because another civ declares war on them.

AI will leave huge garrisons in numerous rear area cities, as it loses city after city on the front lines.

these said, i do like the game but think that the game could have been substantially better with minor enhancements.
 
Originally posted by JonathanValjean
Perfectly-shaped 21 square city radii in every city in an empire. (At least when I play, as a builder of metropolises, that's the way my cities are...) :)

AND

Having mass amounts of corruption while in democracy in modern times. (If this were true, L.A., San Francisco, and Seattle would have close to no production here in America.) :)

You are clearly forgetting about the Forbidden Palace of Los Angeles :D
 
Good point, Bismarck. It seems as though we Americans are playing with the rules modded, as many of our major hubs could be considered as forbidden palaces. :)
 
how about the strange phenomenon of when a city that's been part of your empire for thousands of years all of a sudden, in the modern era, decides to revert back to the civilization you took the city from in the stone age?

and on top of that there's absolutely no diplomatic or military crisis whatsoever, and the world views the "culture flip" as legitimate.


This has happened to me a few times.. how glad am I that you can turn off culture flipping in PTW :goodjob:
 
Krauts & Camemberts
:rotfl:
Got anymore of those Civ-descriptions ? For the Dutch , Belgian, British , ... ?

In the "real life" comics about a month ago, they had the French in a joke and the day after the cartoonis for "real life" was saying that he'd gotten a lot of mail from French citizens and even French-speaking people.
On "little games" they are now making fun of Bush and befor on the British or as they call them "Hamsterville people".
 
Originally posted by Sim_One
- Building fighters and bombers do not require aluminum.
:)

In WW2. Spitfire (Great Britain) was made largely of wood and canvas. RAF Mosquito (a.k.a F-8 Mossie) is an example of a bomber with only a wooded airframe. Yak-1 (Russia) was made of steel tube and wood, the Yak-7 also contained very little light metal. Although I don't know which models were made of it, the Japanese also managed to build fighters and bombers with wood.

I am sure there were many other respectable aircraft made without aluminium.

- Indian War Elephants can be made without elephants/ivory ;)
 
-Marines have a 50% chance of losing when attacked by Norsemen w/axes. (Maybe I'll mention this near the local USMC barracks-"Breaking news-marines take over French software firm [Infogrames is based in France] and beat the living #@%$ out of executive board")
 
-Ships need oil after you discover nuclear power
-Bombers can't destroy caravels
-That galley has a sizeable chance of sinking a man-of-war (Nelson's Victory losing to Columbus's Santa Maria? Please.)
-No wonder rush-building, while battleships can be built in a city w/o factories
-Trade routes are instantaneous, invisible, and negotiated like a treaty, unlike IRL
-A warrior can live from 3700 BC to 2050 AD
-Marketplaces taking 20 years to build yet being only flea-market style stands
-Soldiers don't need to eat
-Barbarians attack Mech. Infantry instead of running for their #$@% lives
-The government sponsers revolutions to remove it from power
 
Originally posted by wilbill
If by inconsistent you mean unpredictable, then yes, I do.

It means making sense with the whole game SIMULATION.
That's it: you're able to explain from INSIDE the game WHY...
...Cavalry's horses are faster that horsemen's horses?
In game terms, not in real life terms...

That's consistency...
If it's fits with the whole simulation it's consistent.
If it's higher unpredictable is a quasi-random game.
An strategy game is based upon following a set of rules you win by your wits not by being faster with the mouse....

Keep civilized

David
 
Originally posted by JoeM
What...so Germany won after all?

I can't believe this. Surely the French people feel differently...

[POLITIC_BELONGING_IN_OT_SECTION]
Despite being french, I usualy don't reply to post like that... I find the anti-french current on this forum pretty stupid, about at the same level than anti-americanism in France right now. However, for once I will: most french, especialy the young, are pleased with our reconciliation with Germany. Sentences like "so Germany won after all" realy show you have understood *nothing* of the lessons of WW2.
It's not because we fought the Germans for centuries that we are condemned to do so for ever. On the contrary, it's one more reason to tighten relations between the two countries. Had we been far-sighted enough to do it after WW1, WW2 would probably never have happened.
Oh, and in any case nobody is dominating anyone... The EU as a whole is far too big to be dominated by either France or Germany, or even by both of them together, which is fine with me.
[/POLITIC_BELONGING_IN_OT_SECTION]

ok, back to civ... A few contributions:

-a lowly civilization whose leader gets elected secretary-general of the UN wins the game. Someone should tell Annan that he won the game ;)
-having a great culture is enough to win the game
-no civ can appear after 4000 BC
-building the Great Pyramid increase the rate at wich your cities grow...
 
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