Things in Civ3 that would make no sense in real life

Another one about the spearman beats tank story:

This never happened to me in civIII. But what does happen: Riflemen beating up a tank, Just imagine. An american civil war soldier, or a franco-prussian war soldier vs a tank....
 
When at war, you can loose a city. Your MPP- ally can take it 'back'.

BUT, They will never give it back to you!!
 
Originally posted by Stapel
Another one about the spearman beats tank story:

This never happened to me in civIII. But what does happen: Riflemen beating up a tank, Just imagine. An american civil war soldier, or a franco-prussian war soldier vs a tank....
Yes, its really unrealistic. The american sivil war soldier was probably born around 1845, so he should be close to 100 during WW2. He should hardly be able to use his rifle for anything but a walking stick. It is much more realistic than the 4000 year old spearman though.

P.s: ;)
 
That the capital is the least corrupted city while the farthest backwoods town is the most corrupted.

Shouldn't it be exactly the other way round? :)
 
Heh, heh. I should have submitted this as two screen shots.

I was negotiating a peace treaty (trying to get more out of them by offering more myself) so initially they were agreeing to my offering a peace treaty with them chucking in gold and maps.

So far that's fine.

Then I added wines to my offer...

And they said they would NEVER agree to it!

Remove wines - agree

Offer wines as well - NEVER!

Heh, heh...I kept my wines and took the treaty...
 
Originally posted by Pembroke
That the capital is the least corrupted city while the farthest backwoods town is the most corrupted.

Shouldn't it be exactly the other way round? :)

This is a very interesting point. You're right that Civ3's pattern of corruption seems strange today, but it is actually historically accurate.

In the past, the ruler of an empire usually delegated tax-collection responsibilities to agents throughout his empire. These agents would have been feudal lords in the middle ages (in some states), satraps in the Persian empire, etc. The tax-collectors were then supposed to turn over the tax money to the ruler. However, in practice the tax-collectors often leeched off a considerable amount in the process. It is estimated, for example, that in pre-Revolutionary France, less than half the state's taxes ever reached the king.

The closer the tax-collector was to the seat of government, the harder it would have been to pull this sort of feat off.

In the modern era, though, corruption-by-distance makes a lot less sense, since taxes are collected by the central authority, and modern communications, banking services, etc. all reduce the "distance" to effectively nil.
 
Spearmen are as hard as nails. They beat away almost anything and seem to get stronger as the game progresses!

I have had spearman consistently hold off Knights, Cavalry, Tanks and Mech Infantry but die misserably when attacked by a Worrier! :confused:

Strange how I still won't put faith in them and upgrade to Musketmen asap :p
 
Originally posted by Bismarck
... the modern era, though, corruption-by-distance makes a lot less sense, since taxes are collected by the central authority, and modern communications, banking services, etc. all reduce the "distance" to effectively nil.

So, what you're saying is... Banking should reduce corruption more than any government :)

That would be good.

I also think that standing troops should reduce corruption for pre-banking era. Militia upheld the laws in feudal society, no militia... no law... more corruption :)
 
Originally posted by TheNiceOne

Yes, its really unrealistic. The american sivil war soldier was probably born around 1845, so he should be close to 100 during WW2. He should hardly be able to use his rifle for anything but a walking stick. It is much more realistic than the 4000 year old spearman though.

P.s: ;)

As i stated before ALL games are unrealistic, after all they are just that: GAMES.
Of course, back to my consistance point, there could be no 4000 year old spearman. When the military service of that very first spearman ends, a new spearman takes his place and so on for 4000 years... because the goverment NEVER thought about renewing his weapons or even worst NEVER knew that was possible for NEW weapons to exist.

Keep civilized

David
 
Originally posted by dguichar


Of course, back to my consistance point, there could be no 4000 year old spearman. When the military service of that very first spearman ends, a new spearman takes his place and so on for 4000 years... because the goverment NEVER thought about renewing his weapons or even worst NEVER knew that was possible for NEW weapons to exist.

Keep civilized

David

But this is exaclty what happens! You pay one gold per turn to renew his service. That's why people upgrade. If you don't, then yes, you are paying to train a new spearman ever 20/10/5/2/1 turns. ;-)
 
I havent read all these posts, so sorry to someones whos already said this.
The americans exist in 4000 bc and have wars with zulu and indians
 
Originally posted by ssmith619
But this is exaclty what happens! You pay one gold per turn to renew his service. That's why people upgrade. If you don't, then yes, you are paying to train a new spearman ever 20/10/5/2/1 turns. ;-)

Yes, and that one gold per turn also pays for new Spear tips. (They do wear out, you know.) My own Spearmen just got upgraded to the new Anti-Tank Spears, affectionately known as the "Can Opener."
 
Originally posted by Zachriel


Yes, and that one gold per turn also pays for new Spear tips. (They do wear out, you know.) My own Spearmen just got upgraded to the new Anti-Tank Spears, affectionately known as the "Can Opener."

...to haven't get iron or saltpeter to upgrade them to pikeman or musketman?
...to haven't discovered nationalism to upgrade them to rifleman?
...to haven't get rubber or aluminium to upgrade them to infantry or mech?

Not a copper to research? or just bad luck with resources?

Keep civilized

David
 
- Creating extra tax collectors does not make citizens unhappy.
- When a city reaches size 7, its walls disappear. If it should fall back to size 6 again, its walls magically reappears.
- If a size 30 city builds a worker, its population will decrease by about 500,000. If a size 2 city builds a worker, its population will decrease by about 10,000.
- Oil is needed to build tanks. But if you lose your access to oil, your tanks continue to function normally until it is destroyed (it's like a miracle in modern science---the ultimate fuel-efficient vehicle).
- When the Babylonians were wiped out by the Persians, the foreign advisor to the emporer of the Aztecs must have informed him of this event.
- When the Great Pyramids of Egypt were completed, the cultural advisor to the Shogun of Japan must have informed him of this event.
 
Inferier equipments can win wars. In Korean war, Vietnam war, spearmen did beat tanks.
There are two condition for spearman beat tank to be real.
First, it's one spear man vs one tank, anything can happen. If a lonely tank lost in the Vietnam forest, it will be beaten. But an army of spearman can never beat an army of tanks in the open field.(same in the game)
Second, tanks attack spearman. If you try to invade other nations, everybody in that country can use knives, shovels, and they can beat you. This is called people's war. So if you are invading other civs, and your tank beaten by their spearman, don't be surprised.
 
Aluminum only appears when you research Rocketry, but it's not a requirement to reserach Rocketry to reserach Synthetic Fibers (I mean, you can get Synthetic Fibers and can't get MA because you haven't got aluminum ecause of Rocketry - doesn't make sense)

That every civ can build the FP (it's a China wonder)

The Great Wall of China was just magically built in one big piece; in fact, it was in many pieces - the Qin Dynasty pieced them together to form a single barrier.
 
Originally posted by senecasax
Seiges don't starve out the defending military units!

If you mod the game requiring food to support the unit. You'll get the effect.
 
If this game is detailed down to the wire, sky knows how long it will take us to finish even a turn!

1yr per turn???? :)

To be real, when your armies are positioning themselve, the AI should be countering your positioning at the same time. This is getting "real-time" isn't it? ;)

Enjoy the game and wait for Xpansion II or Civ IV
 
Sorry--I misread the bit about sieges and starving...

But here's a few inaccuracies with the game--as I see it:

1) Firstly, and most important-- the UN has power.
2) B2's on carriers? And they only have a range of 200 miles or so further than a WWII-era bomber such as a B-24 or B-25?
3) The timeline position of Democracy and Shakespear's theater.
4) The game's handling of choppers
5) Lack of lethal bombing/bombardment from air, sea, and artillery units.
6) Units, once united under a leader and taught how to work as a group, cannot recieve better weaponry.
7) A country, armed with musketmen and medieval infantry, attacks a superpower with bombers and tanks. 9/11 aside, as that was--at least overtly--a private endeavour.
8) Privateers cannot bombard
9) Privateers cannot loot (this is, after all, why countries such as Spain, England, and the US comissioned them in the first place)
10) 2050

I realize that some of the inaccuracies are necessary to make for stable gameplay and I, like everyone else, have suggestions as to how to improve what I see as problems. Yet the power of the UN to end the game, I think, is the most inaccurate thing out there, especially once one considers that the organization is little more than a social forum for diplomats that park wherever the Hell they feel like it in Manhattan.

So says me. Your mileage may vary.


Later!

--The Clown to the Left
 
Back
Top Bottom