Widdershins
Warlord
- Joined
- Dec 1, 2022
- Messages
- 107
It irks me that submarines cannot navigate under ice.
Removing golden ages altogether rather sucks for Lautaro, does it not?
You remove him too
I definitely agree with the roads issue, but for me scarce late game resources mirror RL. I mean would the West in general have any interest whatsoever in the Middle East over the last century if it weren't for Oil?
How many times in Civ VI have we gone to war just to get aluminum/aluminium!!!
Eh, the difference is that IRL we have some resources and trying to find more is beneficial, which leads to war. In Civ 6, the resources are cripplingly scarce. In Earth map, there is, unless you get lucky doing OCC, literally not enough aluminium to mount an effective air defence. To get enough Al to support such an air force, you need multiple sources of Al, which aren't common enough to support the cities with mines and the cities required to support them.I definitely agree with the roads issue, but for me scarce late game resources mirror RL. I mean would the West in general have any interest whatsoever in the Middle East over the last century if it weren't for Oil?
How many times in Civ VI have we gone to war just to get aluminum/aluminium!!!
That was Civ3, the OG for Golden Ages. Each tribe got exactly one Golden Age; it would be triggered either by building a World Wonder that matched your attributes, or winning a battle with your UU. For certain civs, who had a very early UU, this meant choosing between experiencing your GA when your empire was under-developed or constraining your military conquest until you switched to a more efficient government. UA's had not been implemented yet.They have their own solution for excess era score in the dramatic ages mode, having apply extra loyalty pressure, which I think is an interesting solution, but I'm not that fond of the all or nothing dark ages city loss approach in the mode.
I like the game era system introduced with 6 but not a big fan of how they did golden ages.
Honestly its irked me in basically all of the Civ games that have golden ages that you can get a number of golden ages if you are doing well, which just seems sort of silly and waters down the (admittedly nebulous) idea of a golden age. I'd prefer a system where each civ basically gets 1 golden age per game, that can be triggered by the player under certain conditions, forcing the player to be a lot more strategic/judicious on when they decide to initiate it. Then maybe you get one Civ that can have 2 golden ages per game as a UA or an extra long one.
That was Civ3, the OG for Golden Ages. Each tribe got exactly one Golden Age; it would be triggered either by building a World Wonder that matched your attributes, or winning a battle with your UU. For certain civs, who had a very early UU, this meant choosing between experiencing your GA when your empire was under-developed or constraining your military conquest until you switched to a more efficient government. UA's had not been implemented yet.
I don't normally remove him, but I do normally remove Kupe from the leader pool. Ai can't handle him at all, and he ends up sucking every single game.
They have their own solution for excess era score in the dramatic ages mode, having apply extra loyalty pressure, which I think is an interesting solution, but I'm not that fond of the all or nothing dark ages city loss approach in the mode.
I like the game era system introduced with 6 but not a big fan of how they did golden ages.
Honestly its irked me in basically all of the Civ games that have golden ages that you can get a number of golden ages if you are doing well, which just seems sort of silly and waters down the (admittedly nebulous) idea of a golden age. I'd prefer a system where each civ basically gets 1 golden age per game, that can be triggered by the player under certain conditions, forcing the player to be a lot more strategic/judicious on when they decide to initiate it. Then maybe you get one Civ that can have 2 golden ages per game as a UA or an extra long one.
I remove Jayavaraman and Pedro for the same reason...I remove civs like Australia just for having awful music
Heresy!I remove Jayavaraman and Pedro for the same reason...
Uranium-238 has a relative abundance of around 99.3%. Unlike U-235, it is non-fissile (half-life of 4.5 billion years), but by capturing neutrons it can be transmuted into fissile Plutonium-239 ...Uranium is not a particularly rare element. [...] The trick is refining it, since only one isotope (U-235 I believe) is of use for nuclear fission reactions.
Thanks. So I don't need to disturb the dust accumulating on my various physics textbooks!Uranium-238 has a relative abundance of around 99.3%. Unlike U-235, it is non-fissile (half-life of 4.5 billion years), but by capturing neutrons it can be transmuted into fissile Plutonium-239 ...
In "normal" nuclear reactors, about one-third of the generated power comes from the fission of Pu-239, which is not supplied as a fuel to the reactor, but produced en passant from U-238. Breeder reactors create even larger quantities of Pu-239. So in principle all is usable.