Things you thought when you were a noob

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What did you think back in the old days when discovering and exploring "Civilization" (no matter which part of the series)?
I, for example, thought that the barb repulsing effect of the Great Wall was limited to the area which is actually inside the wall.
 
My first thought when warring in Civ IV:
Why are my garrison Preats being eaten alive by barb axes?
This shows that :
-I used preats as garrisons ( :faint: )
-I didn't fogbusted
-I didn't knew that axes en masse can mow any isolated melee unit before maces and pikes easily
 
I remember I tried to load Settlers on to Trineres and Caravels and kept wondering why it wasn't working. Oh yeah I thought the same thing about the great wall :lol:
 
I thought the same thing about the great wall as well. In fact one time I had four cities separated into two groups of two, and actually delayed the great wall so I can could settle a filler desert city between them so their culture connected and the wall would cover them all. :lol:

Also once I danced around a city for decades pillaging everything because the defender inside always had good odds, before realizing on my own that if I suicided a unit into the city the rest would have better odds. I did end up taking it! :)

Oh and I would send a settler or two deep through someone else's territory to found a little junk tundra city on the other side to grab a fish resource or something. I figured since the AI did it it must be a good idea! :p
 
I used to refuse to allow any of my workers in civ 4 to chop forests because I thought for 30 production now, I'm hurting the environment forever!
 
When I was a noob...I thought the game was rubbish. How else could a strength 5 Axeman lose to a strength 3 Archer (who was defending a hill city and had defender I promotion, but didn't know of such things yet.
 
I could have sworn that i saw a barb in my territory once (after i built the great wall).

But on to the beliefs i had as a n00b:
1) Why should i build siege weapons if they can't kill anything?
2) I should let my city grow to at least size 3/4 before building a worker.
3) Why should i chop forest if it makes my city unhealthy?
 
My first attack on an AI city was with an archer and three swordsmen. After I had my butt handed to me, I learned to (a) find out what defenders a city had and (b) there is no such thing as too large an attacking force.
 
When I started, I only used Great Persons for adding the free specialists to cities (except scientist, which I would use for building Academies) for the first few games I played. To be honest, I do not know why I used them like the Chieftain AI, I guess I wanted whatever I got from them to be permanent.
 
In civ IV, I repeatedly would research worker techs and build cities in locations and then send workers to hook up certain resources which were under forests or jungle without having slavery or iron working, then spend 20 minutes talking myself out of opening the WB to edit out the forest or jungle.

Also in civ IV, would avoid high production sites far away from my capitol because the corruption would eat away most of its production anyway, only later to remember there is no corruption.

Also in civ IV, kept targetting a specific wonder and so would start a palace prebuild for it.

I had a hard time overcoming my civ III habits.

I also thought the promotion system was stupid and never paid any attention to my units' exp or promoted any of them, thinking there was no real advantage or strategy attached to it.

And I also once let a barb axe take my capitol defended only by a warrior, thinking if it lost I would only lose a pop or some gold or something, imagine my surprise.
 
if i have half or a quarter of a continent to myself, i'll still settle that tundra city b/c i !!!KNOW!!! that Shaka will just settle a lame city there a couple 100 years later just to pi$$ me off !!!!!!
 
I always built only 1 Archer in each city and wondered why my neighbors kept declairing war on me!
 
Instead of placing my units in the cities, I put them side by side at the cultural border of mine and used to think that I'd be ready for warfare when there wasn't no space anymore.
Also, I didn't know the concept of barbs and thought there were just harmless wanderers or something! :lol:
 
I was - for a pretty long time - convinced that cottages absolutely sucked... As Civ 1 & 2 Veteran (never got to really love Civ 3, oddly), just the fact the cottages being new was enought make me hate them... And then they were also really-really poor when just built and took forever to grow (once i had at all realized that they grow)...
 
I was - for a pretty long time - convinced that cottages absolutely sucked... As Civ 1 & 2 Veteran (never got to really love Civ 3, oddly), just the fact the cottages being new was enought make me hate them... And then they were also really-really poor when just built and took forever to grow (once i had at all realized that they grow)...

lol, that is exactly what I thought when I got CivIV the day it came out here (same reasons too. Civ 1/2/3 i never needed them, so i figured why bother). I never knew that they grew for the longest time and just totally neglected them.
 
My first game or two, I thought that in order to reduce the unhappiness from "It's too crowded", that I had to build cottages for them to move into so it would be less crowded.
 
I always thought that slavery was stupid. Why would I kill people to build something. And get extra unhappiness at that, too! I never saw what the point of sacrificing population to finish a building was.
 
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