so i got to thinking of the various mechanics that we have in play currently and how we can make archers live up to what they should be. what i am listing is what i feel are "cut&paste" changes.
1- change the archery range to no longer give +2 xp. instead with a mechanic similar to the sacrifice mechanic give the archer the "training" promo whenever its in a city with an archery range.
2- i am forgetting the name of the 2nd archery range thats provided with longbow men. but to allow this building to provide "advanced training".
3- copy and paste the caster xp method to effect archers with the training promotions. where training = channeling 1 , and advanced training = channeling 2. i am leaving off the channeling 3 equivalent because of the power of the T4 archers (i don't feel they need it).
4- make longbow men require a level 3 unit and T4 archers to be level 6.
5- archer advancement under this fashion should be about half the rate as the casters. this could be modified , but i expect half to be a good number.
6- add a new leader trait "protectionist". this increases the rate of archer "training" xp similar to arcane does to casting units. again i think about half value is a good baseline.
7- sureshot had things right combining the warfare line with the archery line and re-balancing tech costs. giving this more thought it follows logically since all your metals are available via the foot tree that the "warfare" promos be available in the archery tree. thus allowing cross training to a better degree.
my other suggestion that has nothing to do with the above , but i like the feel a bit more is to remove the bronzeworking tech requirement from and to replace this with construction. i also can not really understand the requirement of ironworking for longbows (it has no justification).
thats all , and thanks again.
1- change the archery range to no longer give +2 xp. instead with a mechanic similar to the sacrifice mechanic give the archer the "training" promo whenever its in a city with an archery range.
2- i am forgetting the name of the 2nd archery range thats provided with longbow men. but to allow this building to provide "advanced training".
3- copy and paste the caster xp method to effect archers with the training promotions. where training = channeling 1 , and advanced training = channeling 2. i am leaving off the channeling 3 equivalent because of the power of the T4 archers (i don't feel they need it).
4- make longbow men require a level 3 unit and T4 archers to be level 6.
5- archer advancement under this fashion should be about half the rate as the casters. this could be modified , but i expect half to be a good number.
6- add a new leader trait "protectionist". this increases the rate of archer "training" xp similar to arcane does to casting units. again i think about half value is a good baseline.
7- sureshot had things right combining the warfare line with the archery line and re-balancing tech costs. giving this more thought it follows logically since all your metals are available via the foot tree that the "warfare" promos be available in the archery tree. thus allowing cross training to a better degree.
my other suggestion that has nothing to do with the above , but i like the feel a bit more is to remove the bronzeworking tech requirement from and to replace this with construction. i also can not really understand the requirement of ironworking for longbows (it has no justification).
thats all , and thanks again.