Moff Jerjerrod
Deity
Is there a way to not have to use resources to limit what units can be produced?
Meaning, say I have a nation on an island but don't want to use sea trade to access resources in hexes that it controls on another continent.
I would like to create a scenario in which there are no resources at all. So if oil is needed to produce a tank but there is no oil in the game because there are no resources period, what are some other ways that I can create a stipulation on building a unit?
Meaning, say I have a nation on an island but don't want to use sea trade to access resources in hexes that it controls on another continent.
I would like to create a scenario in which there are no resources at all. So if oil is needed to produce a tank but there is no oil in the game because there are no resources period, what are some other ways that I can create a stipulation on building a unit?