Blkbird
King
- Joined
- Oct 29, 2005
- Messages
- 860
OK, this one is might be just a cosmetic issue, but it's still a bug.
In PBEM, when you finish your turn (by pressing the big green or green-turned-red button, for example), you get to see your turns results, including units you've just finished building. However, the turn is now over, and you cannot move the unit (or order it to perform any other actions) any more. The unit is correctly marked red (out of mobility). So far, so good.
However, if you're obtaining a new unit at the end of a turn not due to fact you've built it, but as a present, things seem to be different. This is what just happend to me in an ongoing PBEM game (I hope disclosing the info isn't too much disadvantage for me):
At the end of the turn, after I've pressed the "finish turn" button, the border of a city of mine grew. A tribal village that was just outside of the border has been "merged" into my territory and thus been "popped". As a result, I received a new unit (what unit exactly it is I won't further disclose, but it doesn't matter any way). This new unit is shown as fully mobil - with a little green dot and the mouse hover tooltip (in the buttom-left screen corner) saying it's all ready to be moved. When I try to move it (via the "go to mode", for instance), it showed the "step count", starting with "1".
Fortunately, the unit could not really be moved. The likely reason is that "Game Paused by Blkbird" flashing as the buttom of the screen is preventing me from any further actions. The correct behaviour of the game should be showing the new unit "out of mobility" just like units being finished building at the end of a turn.
In PBEM, when you finish your turn (by pressing the big green or green-turned-red button, for example), you get to see your turns results, including units you've just finished building. However, the turn is now over, and you cannot move the unit (or order it to perform any other actions) any more. The unit is correctly marked red (out of mobility). So far, so good.
However, if you're obtaining a new unit at the end of a turn not due to fact you've built it, but as a present, things seem to be different. This is what just happend to me in an ongoing PBEM game (I hope disclosing the info isn't too much disadvantage for me):
At the end of the turn, after I've pressed the "finish turn" button, the border of a city of mine grew. A tribal village that was just outside of the border has been "merged" into my territory and thus been "popped". As a result, I received a new unit (what unit exactly it is I won't further disclose, but it doesn't matter any way). This new unit is shown as fully mobil - with a little green dot and the mouse hover tooltip (in the buttom-left screen corner) saying it's all ready to be moved. When I try to move it (via the "go to mode", for instance), it showed the "step count", starting with "1".
Fortunately, the unit could not really be moved. The likely reason is that "Game Paused by Blkbird" flashing as the buttom of the screen is preventing me from any further actions. The correct behaviour of the game should be showing the new unit "out of mobility" just like units being finished building at the end of a turn.