This game desperately needs more NITER

Sherlock

Just one more turn...
Joined
Apr 12, 2009
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1,393
Location
Eagle, Idaho
I'm in the medieval age, with six cities on a standard map. And I can only see ONE deposit of niter ANYWHERE IN THE WORLD.

It sucks to have to found an entire city to get one resource, especially when that resource is right next to an ocean (with no resource tiles) and a City-state.

Without niter all my military units are obsolete compared to the AI. This is one thing I really wish they'd fix.

Is there a 'more niter' mod for R&F? I'd ask if City-states gift Niter but I don't see one anywhere that has it.
 
One niter seems far too low, there's probably some hidden under cities or districts.

They made niter a rare resource be design, and I think that's fine. It could potentially change the balance of power, which adds a little dynamic to the game beyond civ uniques.

If you find yourself without it, you can always rush for military tactics if you have horses, or in R&F you can just progress one more tech and get the Pike and Shot, which is just as strong as the musketman but doesn't require niter according to the wiki. Other than that all you're missing out on is the bombard, which is fine if you're not expanding, and can soon be replaced by the field cannon, which does not need niter.
 
No niter isn't really that bad; I can often obsolete musketmen by the time I get niter. If you have horses you can just get cavalry which are better than muskets anyways or you can just do some knight corps with nationalism.

I think oil is the most annoying. Not only is it hard to find on land (without plastics) it also pretty much obsoletes almost immediately since the only thing that needs oil are tanks and carriers. And modern armor uses uranium....
 
Why does it suck to found a new city? There's literally no penalty for that in Civ 6.

Oil is a little more scarce, yes. The tank is one of the units with the biggest impact against the AI though, so I'm fine with that.
 
Well, if strategic resources aren't scarce, there's not much strategy left to them, is there?
 
I think the resources are fine. It's refreshing sometimes having to go without one. Although what is a problem is the AI's lacking ability to work around a missing resource.
 
It is frustrating to find you have no copies of a strategic resource in your territory, but it just adds to the strategy. Sometimes you're forced to get a bit aggressive if you want to secure a strategic resource, just like IRL.
 
It is frustrating to find you have no copies of a strategic resource in your territory, but it just adds to the strategy. Sometimes you're forced to get a bit aggressive if you want to secure a strategic resource, just like IRL.

Exactly! I'm in a game that has a small amount of Niter, little Coal and gobs of Oil. I was able to grab a single Niter by aggressive tile purchasing, but to get the Coal it forced me to send a colony out to a lonely outpost (a weird island that has on City State), and I got Era for being the first Civ to colonize it. It's only 2 tiles wide but I'm sandwidched between sea cliffs and mountains so have lots of protection, don't need to worry about Loyalty or defense.
 
Just one example from IRL - one of the main reasons the Imperial Japanese government felt it was necessary to forge a greater East Asian empire was because Japan proper is so resource-poor and they knew the importance of resources like rubber and oil. This obviously led to certain outcomes...
 
I started an Emperor shuffle standard map with Max civs and Max city states as Mongolia. Given the over aggressive nature of the AI towards city states, I planned to be a great "liberator"--read conqueror--of the victimized city states. I have yet to liberate one, but played the conquest game well enough.

Resources were a huge factor.

I was hemmed in by a mountain range by India, and the only iron within reach was a tough fight through one hex. Mission accomplished, and after a peace treaty or two, they fell into the "joint war" game, and became annoying, so I removed them from the continent.

I had a solid army and empire, with Korea to the South, and Rome to the north. Korea is always the immediate threat, given their ability to gain mechanized infantry overnight. I had three catapult corps facing two single hex attack points, both covered by encampments. My first attack was shrugged off, so I decided to wait for niter, and bring on the bombards. While I did I was a level to shore up my infrastructure, so it wasn't all bad.

Yeah, you guessed it, only one niter on the map, and Korea had it. So I built up as much as possible,and pulled the trigger...where upon Rome and a couple of other allies jumped into the fray. Well, since Rome was strategically weaker, I took his whole empire first, to give me the overall manpower to take Korea.

By the time I got Koreas niter, I was already onto helicopters and tanks...and so sick of that struggle, I'm just gonna kill everyone if I can. (Is that wrong?)

Oh, the final point I wanted to make was that I counted 30 oil just in my empire alone when it became available...just rubbing my nose in it, I suppose. I may still lose the game, but I got my blood niter...

So yeah, scarce resources make for tough games, but FUN CHALLENGES.
 
Just roll over your neighbours and you'll get niters eventually. Crossbowmen are actually good siege weapons if you have tons of them. Sure they have abysmal damage against walls, but they are more resilient to city attacks, and can move attack. Use them while waiting to get stronger, non-niter units.
 
This game desperately needs more NITRE.

For those of us in the Commonwealth...

Or saltpêtre/saltpetre for those of us who prefer a more traditional and continental name. By the way, I learned that Niter/Nitre existed as a word thanks to Civ VI. I have always used Saltpêtre, for obvious reasons.
 
Hey guys, I've heard legends of this thing called 'iron', it's supposed to make swords and horseless knights. Anyone seen it?

My current Scottish empire has 12 cities and 3 niter deposits, but not a single meagre iron outcrop within this pretty large landmass under my control or even anywhere near it. So in order to upgrade my chariots into the knights I had to trade niter for iron with Monty from another continent. I felt mighty strategic at the moment I concluded that deal :smoke:

It sucks to have to found an entire city to get one resource, especially when that resource is right next to an ocean (with no resource tiles) and a City-state..
It sucks to found new cities in a Civilization game? :confused:

No, seriously, what's wrong with variety and having to find different approaches from game to game?
 
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