This game's algorithms are weird...

Illusion13

King
Joined
Jul 3, 2003
Messages
671
Location
Burnaby, Canada
I mean, there has gotta be some overall native relation thingy, right? I mean, how can one tribe be gifting me things and ambushing my wandering colonists at the same time?
 
Not all tribes are the same. I find the Arawak to be the most hostile, they sometimes eat my scouts with no provocation at all. Generally though scouts can move around unmolested. Dragoons often draw an attack but at least they can protect themselves. Gold caravans are especially liable to be hit (since you've been looting their lost cities I guess). I haven't had much trouble with other colonists on the open map. Close to your own colonies though,where you have been annoying the natives, anyone can be attacked, they seem to pick on Pioneers especially.
 
Illusion13, the natives are not nations like England, France, etc. They can be mad, happy, or anything, but you don't actually have a treaty or anything. Only the mood of one native town affects the mood of towns of the same tribe, while it doesn't affect your relations with other natives. I'm not completely sure about that last thing.
 
That's right, even if the towns are a long way apart. I had a handy Iroquois town near my colonies that trained Fur Traders. That's pretty rare but best of all it was the capital which meant I could train there multiple times. Meanwhile one of my scouts uncovered a lost city rumour and annoyed another Iroquois town. It was a long way off, on a different island, but the capital immediately stopped training my colonists. I went back to a save game and avoided that rumour and training was OK again.
 
It reflects historical accurracy... sort of.
 
It's not weird when you consider that a random fucntion is part of the algorithm. This is modified by factors like the mood (colour of the village) which in turn depends on the development of adjacent colonies, trading, the presence of attacking units and whether Pocahontas is in your council.
 
Mood, and hence likelyhood of attack, is an individual factor for each village. This means that one village might be pissed off and send its warriors to attack you, whilst another will grant you gifts. When a raiding party from one village performs an attack, the alarm level of the village decreases. In addition, the threshold for granting gifts is rather low: even with three green or cyan !!!s, natives from these villages might still grant you gifts.

Taking this into account, it's not so difficult to understand: You found colonies -> natives grant gifts, you improve the land and found more colonies -> natives become alarmed and attack -> alarm level decreases and natives grant gifts. Alarm level increases steadily as a result of your presense, though, and more military units means more alarm (even though keeping them in colonies helps). Thus, we have a cyclic situation.
 
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