cracker
Gil Favor's Sidekick
I know it has been announced that PTW will have an option to "turn-off" culture flipping but It keeps ocuring to me that this is probably going to be implemented in a way that really provides the fewest possible game play options.
Having the switch totally off will make some new scenarios more possible and it will make some people blissfully happy so they can play warmonger without having to use the other 9/10ths of the their thinking capacity.
What would be wishful thinking would be if the Firaxis crew has seized upon this opportunity to add excitement and depth into the game while addressing the scream and whines from the peanut gallery.
If the off/on switch was really a slider or a spinner that had a hierarchy of choices. Then you could have it off (no flipping at all) or you could have its set at other levels that would produce some interesting play events.
The first on level would have the city drop into disorder or rioting before having a chance to flip. The player would have a chance to rush in troops or abandon the city. This woud be sort of like Culture flipping training wheels to show players how far off from the mainline culture game that they may be playing.
The second on level would be the same as the first but the disorder and unhappiness would transfer to adjacent cities if your were always a weenie and just moved your troops out of the city so you could abandon it and run away. Again this would be sort of like a set of elbow or shin guards to help keep you from getting "scraped up" in you battles with the culture demons from under your bed.
The third on level would be the same as the current Civ3 game.
The fourth on level would be tougher than the current game in that a city that flips will cause disorder in a nearby city because of the "why can't we go to the other country too" factor.
I doubt any of this will be the way things go because the implementation that already is in the box is probably just an on/off switch.
Just some musings.
Having the switch totally off will make some new scenarios more possible and it will make some people blissfully happy so they can play warmonger without having to use the other 9/10ths of the their thinking capacity.
What would be wishful thinking would be if the Firaxis crew has seized upon this opportunity to add excitement and depth into the game while addressing the scream and whines from the peanut gallery.
If the off/on switch was really a slider or a spinner that had a hierarchy of choices. Then you could have it off (no flipping at all) or you could have its set at other levels that would produce some interesting play events.
The first on level would have the city drop into disorder or rioting before having a chance to flip. The player would have a chance to rush in troops or abandon the city. This woud be sort of like Culture flipping training wheels to show players how far off from the mainline culture game that they may be playing.
The second on level would be the same as the first but the disorder and unhappiness would transfer to adjacent cities if your were always a weenie and just moved your troops out of the city so you could abandon it and run away. Again this would be sort of like a set of elbow or shin guards to help keep you from getting "scraped up" in you battles with the culture demons from under your bed.
The third on level would be the same as the current Civ3 game.
The fourth on level would be tougher than the current game in that a city that flips will cause disorder in a nearby city because of the "why can't we go to the other country too" factor.
I doubt any of this will be the way things go because the implementation that already is in the box is probably just an on/off switch.
Just some musings.