Throne Room Help

tinytimi

Chieftain
Joined
Jan 19, 2001
Messages
4
Location
Montreal, PQ, Canada
I have been playing civ II for about one year now and i can't seem to
complete my throne room. I can win the game, but i just can't get a throne
room. Maybe there are some tips that you can give me.

Thanks
 
I have to play after I already win the game in order to get a full throneroom!

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First make sure the throne room is turned on in the Graphic Options menu. (Don't laugh, i've turned it off before and wondered where it went)
Also, according to the manual, the throne room is updated as your civ reaches certain milestones, such as city sizes, research levels, etc.
Also the manual mentions that building wonders may sway the people to add to your room.
Hope this helps
 
I believe that the throne room has to do with your civ score

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The throne room is fun the first few times i played but after thay it got annoying and i turned it off.

I prefered building the palace in Civ 1.

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I am disrespectful to Dirt! Can you not see that I am serious?
 
Correction to you all. The more happy your people are the more you'll be able to improve your throne room. So if you like, get democracy and put Luxuries at 100% And build your throne room up to it's limit!

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Originally posted by Mechanical_Animal:
First make sure the throne room is turned on in the Graphic Options menu. (Don't laugh, i've turned it off before and wondered where it went)

Ouch. Me too
blushing.gif
 
Originally posted by SunTzu:
Correction to you all. The more happy your people are the more you'll be able to improve your throne room. So if you like, get democracy and put Luxuries at 100% And build your throne room up to it's limit!

Correction back atcha! The Throne Room has everything to do with points. You get your first throne room improvement at four points and by 26 you will have 3 improvements.
To test this out do this:
1)Start a game on chieftan level with the barbarian difficultly set to Restless tribes. Build a city with your settler and let it build up to 4 citizens. You will get a throne room improvement because you have just reached a score of 4. One content citizen = 1 point.
2)Start a game on Chieftan level and set the barbarian difficulty to Raging Hordes. Build a city with your settler and at the begining of your first turn you will get your first throne room improvement. The begining of your second turn you will get the second improvement, and the same for the third. You have 26 points when you make your first city because Raging Hordes = +25 and one content citizen = +1 total of 26.
Try it out. The reason why you get more throne room improvements with the Gov't set at Demo and the Lux rate set at 100% is because you have more happy citizens than you did before, and happy citizens are worth 2 points while content citizens are worth only one.
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[This message has been edited by PaleHorse76 (edited January 21, 2001).]
 
I've maxed the throne room through conquest only. Capturing an enemy city with a good wonder always got me a throne room improvement.

BTW- you know there's (5 or6?) extra items that you can add to the throne room after the standard list of improvements has been made.

Also, I hope no one judges their civ performance by how their throne room looks
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Have you ever thought about your soul and can it be saved?
Or perhaps you think that when you're dead you just stay in your grave.
 
Tinytimi, I think the real answer lies in a combination of what's been written before. In my experience, the best way to fill your throne roon is to play AS THOUGH you were going for a really high score. But I don't think it's the score itself that fires off the throne room improvements.

So here's how I would do it (roughly in order)...

* Use a custom world with large map, large land mass and continents but otherwise random.
* Go for world domination. If that means you have to switch on the "Bloodlust" option, so be it (though I personally think that reduces the challenge).
* When you have NEARLY taken over the whole world with the government of your choice (me, I like Communism for doing that) STOP! Make sure there's only one other civ left apart from you, and make sure they have just one city.
* Switch to Democracy.
* Make sure all your cities have aquaducts, sewage systems, supermarkets, doubly irrigated food squares, and railroads on every land square.
* Change the terrain if necessary to maximise food production.
* Set most of your cities to producing Capitalization (to pay for all your maintenance).
* Set the luxury to 100% to get "we love the president days". Most of your cities will grow one point a turn. Many of these turns will give you throne room improvements.
* If things are marginal, change all your engineers into new cities and build them up too.
* At this point, if you've got a LOT of patience, you can set about that really high score too.

HTH
smile.gif
 
Well to sum it up. Keep your people happy to improve your throne room
biggrin.gif


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Well, it seems to me eveything you have listed improves your score, especially the part about raising the luxury to 100%. It really is as simple as getting a really high score gives you more throne room improvements.
Originally posted by stormerne:
Tinytimi, I think the real answer lies in a combination of what's been written before. In my experience, the best way to fill your throne roon is to play AS THOUGH you were going for a really high score. But I don't think it's the score itself that fires off the throne room improvements.

So here's how I would do it (roughly in order)...

* Use a custom world with large map, large land mass and continents but otherwise random.
* Go for world domination. If that means you have to switch on the "Bloodlust" option, so be it (though I personally think that reduces the challenge).
* When you have NEARLY taken over the whole world with the government of your choice (me, I like Communism for doing that) STOP! Make sure there's only one other civ left apart from you, and make sure they have just one city.
* Switch to Democracy.
* Make sure all your cities have aquaducts, sewage systems, supermarkets, doubly irrigated food squares, and railroads on every land square.
* Change the terrain if necessary to maximise food production.
* Set most of your cities to producing Capitalization (to pay for all your maintenance).
* Set the luxury to 100% to get "we love the president days". Most of your cities will grow one point a turn. Many of these turns will give you throne room improvements.
* If things are marginal, change all your engineers into new cities and build them up too.
* At this point, if you've got a LOT of patience, you can set about that really high score too.

HTH <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

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[This message has been edited by PaleHorse76 (edited January 28, 2001).]
 
Thanks for all the advice. I got the game from someone else and so I have no manual for it. I have yet to complete my throne room, however all the advice that you have given me has done wonders for my final score.
 
Well i'm glad you got what you want, and i wish you come back and visit our site.
Have Fun!
Peace!

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Originally posted by PaleHorse76:
Well, it seems to me eveything you have listed improves your score, especially the part about raising the luxury to 100%. It really is as simple as getting a really high score gives you more throne room improvements.

I haven't seen the program source code for this so I guess I'm unconvinced so far. Would you say that you get a complete throne room when you get to 100% perhaps?

Here's an example from my current game. My throne room is almost full. Just a few pots on the floor needed to complete it. The scenario is:
Large random archipelago
7 civs
Restless tribes
King level
Year at present = 1790
My population = only 37,000,000
My cities = 77
My techs = 69 with new every 3 turns
Three civs conquered with one left a single city for my 'pet'.
Three civs remaining with 9, 15, and 26 cities and 67, 62, and 68 techs.
My government = Communism
My score so far (luxuries = 0%) = 1031 (82%).
Luxuries have been 0% all the way through the game. If I wind up them up to 80% artificially the score would be 1314 (105%).

The population is fairly low and the score is only 82%, but the throne room is nearly complete. Now why would that be?
 
It is posible that the game doesn't go by just points, but points do have atleast a major influence. As you could see by the difference of the different Barabarian settings in my example above. I haven't played with the throne room option on in such a long time, but I do believe I remember that it takes more than 100% to get everything.

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I have too confess but I'm playing a game right now where I have all the throne room improvemants except the floor specilties (i don't know what to call them) anyway I'm playing on prince and have conquer the whole world except for one city, my spaceship is one it way to alpha centuri and i've built 95% of the wonders.

It just seems like all you have to do is do awesome and you get your throne room - i never saw any connection to points, your probably right though.
 
To Dreadnought:
See my first post about the barbarian difficult change and the points. try it and you will see a tie between points and civ score.

I have found out that if you advance far enough, and have had the Throne Room turned off, and you turn it back on, that it won't award you anything!

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