Tier 4 spells and new unit to wield them

Well you guys do know the three laws of thermodynamics?

1. You can't win.
2. You can't reach a tie.
3. You can't stop the game.
 
I like the idea. I dont see a "nuke" working though. I'd say for fire, the meteor should effect 9 tiles similar to a nuke, but only attack using the CRUSH mechanic from dwarven druids. And instead of fallout use craters with same basic usefullness, aka takes 3 movement and has 0 production use.

I like the Dragon idea for body, if its a lesser Dragon at 10 strength, with the fireballs and roar. (maybe 14 strength?)

I like the flying

I like the stone skin

I think Death could be changed to make a call for each unit (30% add undead promo, 30% add demon promo, 30% add to stack an equal strength infernal UU, under your control, which is not in
the call list)

I really, REALLY like the deep mist for water, but honestly its too weak as a 9 square cloud. Better make it a 21 square cloud at least :) - also movement should be hindered by enemies in this cloud.

and yes, the appropriate tower must be NECESSARY ... but I'd say the creation of the unit should not be a particular level, but the sacrifice of 4 archmages with the tier 3 spells of that particular element. (or rather the 4 archmagi LOSE their promotions in water, and one of them becomes an Arcane Water spirit)
 
Hey Tasunke, did you look at the date of the last post?

This thread is 7 months old.

thread_necro.jpg
 
Aww ... you don't think this could fit into Fall Further Plus??

But aye, its reall late and I didnt notice the post dates :p


Edit:
Hey! >< ... is not entirely inane and I'm not a moron! (it was given to me by a link in a recent thread however, so I think it at least KINDA counts as current event worthy)
 
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