Giving Tile Improvements an initial build cost would create a better connection between infrastucture and wealth. A civ would have to think twice before building tile improvements all over the place. Would prevent civs from improveing everything in the first part of the game. Also, it would give more incentive to maintain a large treasury. There would also be an economic balancing effect: spending a lot on tiel improvements such as Roads would pay off as the Roads would increase income created by those tiles. And personally I dislike the fact that just because a civ has a lot of workers, it can completely improve the surrounding terrian at no cost --minus the Workers, which only cost shileds anyway. This change would make tile improvemnts (and the game in general) more wealth-based than just production-based.
From the combat-strategy point of view, pillaging would have a far greater economic effect then just removing an improvement only to have a Worker rebuild it at no cost.
I can't believe nobody's mentioned this (as far as I know).
Having tile improvements also have maintenance costs would be interesting...but that might be pushing it.
From the combat-strategy point of view, pillaging would have a far greater economic effect then just removing an improvement only to have a Worker rebuild it at no cost.
I can't believe nobody's mentioned this (as far as I know).
Having tile improvements also have maintenance costs would be interesting...but that might be pushing it.