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Tile Improvements

Teejvan

Chieftain
Joined
Sep 24, 2010
Messages
22
I need some help choosing the best tiles for City placement, and then which tile improvements work best!

For example, plains on hills, mine or trading post?
 
One strategy is to try to get a hammer and a gold on every tile to take advantage of golden ages (+1 hammer on a tile that has at least one hammer and +1 gold on a tile that has at least one gold). If the tile already has one of both, then farm it.

For example, river hills already have hammers and gold, so they should just be farmed. Similarly with river plains. Non-resource land tiles that aren't next to a river should have trading posts.
 
Rivers and near as many resources as possible are the best way to start. You may need to change that up when hitting Deity or Immortal.

I tend to build what's needed for resources. Increase production in my capital. trading Posts everywhere else. I use Maritime city states to produce my surplus food.
 
I'm currently trying to work out a specialized city personal guidelines myself. So far I'm trying to work with the basic precepts of having a commerce city, hammer city, science city, and a happiness/wonders/misc city.

That being said I look for a good location and then I try to find 2-3 nodes that will benefit the style of the city. Science cities want a lot of population growth so in the plains is a good start to look and find sheep/cows/whatever and then I build farms around it in empty hexes. A swamp nearby is also a bonus as it boosts your university if you don't chop it down.

A commerce city is normally a port city, hopefully near gold/silver for a mint, and surrounded by trading posts.

The production city is easy. You just find the hilliest spot you can find, hopefully with a bunch of hammer nodes, and you surround it with mines.

Now the key is finding a friendly maritime city state. Unless you just get super lucky on your commerce and production cities they'll be starving for food sources. Befriending a friendly maritime city state provides you with much needed food to populate.


The part where I'm struggling with this is finding a proper balance of population to happiness and what order to do the cities in. I find if I do production and science first I'm hurting on money which limits expansion. If I do a commerce city first it's a slower start and I don't feel established until almost post-classical.

Also I try to limit myself to 4-5 cities for culture reasons. Depending on the civ I'm playing I like to at least be able to fill out 10 policies by the renaissance. Generally I'll do tradition or honor and then commerce and then enlightenment. Commerce being the bread and butter.
 
I tend to put trading posts on hills rather than mines (+2 gold is better than +1 production), plus it's awesome for golden ages. Farms on tiles next to a river, even hills. Grassland tends to be used for research labs or other specialist buildings.
 
I tend to put trading posts on hills rather than mines (+2 gold is better than +1 production), plus it's awesome for golden ages. Farms on tiles next to a river, even hills. Grassland tends to be used for research labs or other specialist buildings.

Yep, trading posts are currently overpowering mines due to mines only giving +1P vs the +2G from a trade post.

Lumber mills in forests suffer the same issue. The +1P doesn't match the +2G.

(If both were +2P boosts to the tile, then it would be more of a toss-up whether I trade post or mine/lumber mill.)
 
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