mathball31
Chieftain
- Joined
- Sep 2, 2014
- Messages
- 4
The first Civ game I bought was Civ5 after hearing about how awesome the franchise is. I love the game and recently bought the complete edition (steam sales ftw) which only increased my enjoyment of the game. Apart from the actual gameplay, I also enjoyed seeing how my history classes paralleled the history and advancements of the different civilizations throughout the game. As I learned more about world history, I began to realize some fairly major problems in the realism of the games. This thread is an effort to both fix these problems, as well as give a new twist to 4X gameplay. As a side bonus, it would give a solution to the ICS problem that so many people complain about.
Time Lag
The concept central to this thread, Time Lag (TL), is the fact that it takes time for information to travel distances. This isnt reflected in the current mechanics. Rather than controlling a leader, the game has players controlling a god that can see and control everything about a civilization. Adding a time lag would make the game better represent the players role as leader, or king, or president of a civilization.
Range of Influence
The Range of Influence (RoI) is the area that the player can see and, to some extent, control. In current Civ games, the RoI consists of every where within a few tiles near any unit or city. With TL this would be reduced to a few tiles around the capital city. Anything within the RoI is considered under control
Expanding RoI
The RoI could be expanded in multiple ways. The default range is as fast as the fasted researched unit can move and would automatically increase as new techs that allow for faster movement are researched (horseback riding, machinery, combustion etc.). The RoI would also expand father along information routes (roads, railroads, telegram lines, phone lines etc.). For example, the player might only be able to influence 4 tiles around their capital, but along roads, out to 8. For constant monitoring and control of another city, it would have to be in the RoI (naturally, or through a telegram or other connection). Controlling a city would give a small boost in RoI around the city. Certain buildings could also be constructed to expand range (radio tower).
Orders Outside of RoI
Because of the drastically limited RoI, it becomes impossible to control an expansive empire on multiple continents, especially early game. A new unit type, the Messenger, would be used to give orders outside of the RoI. Messengers would require writing to build. Messengers would also have different levels (similar to warrior => swordsman=>long swordsman, but with higher speed (and, if possible with AI programming, intelligence)).
Messengers would be sent with orders including: production, citizen management, tile improvement orders, military orders, etc. After reaching its destination the messenger would stay for an ordered number of turns, and return with information including: map updates, city screen updates, production and research status, and thoughts from the mayors of cities and great generals.
Leadership Movement
If needed to, the player could choose to move their leader. This could be to personally head a military campaign, more closely, personally oversee a new colony, or other reasons. This would move the focus point of the RoI. This would create a unit in the city the leader is in allowing it to be moved.
Great Generals
Great Generals would become much more important with TL. Rather than just a flat combat bonus, they would intelligently oversee military operations following goals sent through messenger. Generals would level up becoming more intelligent and able to control more units eventually becoming a second focus for RoI.
False Messengers
Its possible for messengers to return with false information. This could happen for multiple reasons. The chances would go up in cities for: distance from leader, unhappiness, different religion etc. and would go down with military presence, happiness, same religion, etc. Other Civs can also capture and bribe messengers to return false information. You can use methods of torture and interrogation to determine if the information is truthful, but will increase the chance of future lying.
Thank You
This is the gist of my idea for Time Lag. If I come up with anything else or really like someones suggestion, I might add it to this post. Thanks for reading. Id Love any feedback you have on this concept.
Time Lag
The concept central to this thread, Time Lag (TL), is the fact that it takes time for information to travel distances. This isnt reflected in the current mechanics. Rather than controlling a leader, the game has players controlling a god that can see and control everything about a civilization. Adding a time lag would make the game better represent the players role as leader, or king, or president of a civilization.
Range of Influence
The Range of Influence (RoI) is the area that the player can see and, to some extent, control. In current Civ games, the RoI consists of every where within a few tiles near any unit or city. With TL this would be reduced to a few tiles around the capital city. Anything within the RoI is considered under control
Expanding RoI
The RoI could be expanded in multiple ways. The default range is as fast as the fasted researched unit can move and would automatically increase as new techs that allow for faster movement are researched (horseback riding, machinery, combustion etc.). The RoI would also expand father along information routes (roads, railroads, telegram lines, phone lines etc.). For example, the player might only be able to influence 4 tiles around their capital, but along roads, out to 8. For constant monitoring and control of another city, it would have to be in the RoI (naturally, or through a telegram or other connection). Controlling a city would give a small boost in RoI around the city. Certain buildings could also be constructed to expand range (radio tower).
Orders Outside of RoI
Because of the drastically limited RoI, it becomes impossible to control an expansive empire on multiple continents, especially early game. A new unit type, the Messenger, would be used to give orders outside of the RoI. Messengers would require writing to build. Messengers would also have different levels (similar to warrior => swordsman=>long swordsman, but with higher speed (and, if possible with AI programming, intelligence)).
Messengers would be sent with orders including: production, citizen management, tile improvement orders, military orders, etc. After reaching its destination the messenger would stay for an ordered number of turns, and return with information including: map updates, city screen updates, production and research status, and thoughts from the mayors of cities and great generals.
Leadership Movement
If needed to, the player could choose to move their leader. This could be to personally head a military campaign, more closely, personally oversee a new colony, or other reasons. This would move the focus point of the RoI. This would create a unit in the city the leader is in allowing it to be moved.
Great Generals
Great Generals would become much more important with TL. Rather than just a flat combat bonus, they would intelligently oversee military operations following goals sent through messenger. Generals would level up becoming more intelligent and able to control more units eventually becoming a second focus for RoI.
False Messengers
Its possible for messengers to return with false information. This could happen for multiple reasons. The chances would go up in cities for: distance from leader, unhappiness, different religion etc. and would go down with military presence, happiness, same religion, etc. Other Civs can also capture and bribe messengers to return false information. You can use methods of torture and interrogation to determine if the information is truthful, but will increase the chance of future lying.
Thank You
This is the gist of my idea for Time Lag. If I come up with anything else or really like someones suggestion, I might add it to this post. Thanks for reading. Id Love any feedback you have on this concept.