I can't take a tech tree seriously that mixes technologies and science and both are researched by science... good thing they took they civics out, but I still miss another 'tech tree' and 'science tree' split. They could be interacting heavily though. Or is that what they tried with the eureka moments? It would make sense in that case to give a civ that has always be technological advanced but notoriously unscientific an eureka boost, just like they did with china.
Good thing is that they got rid of a lot of techs from civ 5 that had to be researched while being quite common in 4000 BC when you start (hunting for example).
I'm also very happy they removed the renaissance astronomy tech that never made any sense. Now we just have astrology, but it comes early enough to feel right.
Edit: Turns out Astronomy is still a 'tech' and it's still in Renaissance -.-
As for more techs/civics: please no. I don't want a new tech every 2 rounds.
Good thing is that they got rid of a lot of techs from civ 5 that had to be researched while being quite common in 4000 BC when you start (hunting for example).
I'm also very happy they removed the renaissance astronomy tech that never made any sense. Now we just have astrology, but it comes early enough to feel right.
Edit: Turns out Astronomy is still a 'tech' and it's still in Renaissance -.-
As for more techs/civics: please no. I don't want a new tech every 2 rounds.