Time to move to Civ6 Vox Populi?

anl93

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Since civ v has so much limitations because of its engine and people can't create reverse engineering, exes mods and files;
Isn't it better to move to civ 6 to make civ 6 vox Populi because with each passing day people's specs and desires will eventually cumulatively grow.
In civ v vox Populi as its greater and more fun than Civ6 i always limited to small or medium maps because with larger map my late game becomes pain in a although i have pretty much high end computer.
I know not everyone has it but as i mentioned community s overall specs will mutually grow over time and civ c become less appealing day by day.
Im just wondering why not you great modders not to move on to Civ6?
Also i believe Civ6 slowly coming to and its final form to as it can be.
Sincerely,
Thanks.
 
In my case, as a player: I just can't stand Civ 6 graphics
There are graphic mods for that make it look like civ v.
As for leaders yes they may look cartoonish but they also has better and more correct voice acting for their nations
 
The company behind civ has not released a crucial part of the code to make large scale mods even possible, so there is not even a choice. You'd have to urge the company first (which already had been done unsuccesfully btw)

I would be surprised if the modders wouldn't have thought of this option themselves. If they like to do this in their spare free time and make a bunch of us happy then I'm just happy they have decided on that.
 
The company behind civ has not released a crucial part of the code to make large scale mods even possible, so there is not even a choice. You'd have to urge the company first (which already had been done unsuccesfully btw)

I would be surprised if the modders wouldn't have thought of this option themselves. If they like to do this in their spare free time and make a bunch of us happy then I'm just happy they have decided on that.
This is the major deterrent. Civ V had some modder friendly features, and then someone hacked a dll so more things could be tweaked. But so far Civ VI is not known to be modder friendly, and no one's been able to hack it neither.
 
This is the major deterrent. Civ V had some modder friendly features, and then someone hacked a dll so more things could be tweaked. But so far Civ VI is not known to be modder friendly, and no one's been able to hack it neither.
If that is the case then there is not much can be done. Thanks for the tip.
Maybe the devs decide to make the game more mod friendly after all dlcs released and the game became final.
 
If that is the case then there is not much can be done. Thanks for the tip.
Maybe the devs decide to make the game more mod friendly after all dlcs released and the game became final.

I wouldn't touch Civ 6 again even if I'd get paid. Certainly not after having played Vox Populi.

I'd wish more for Firaxis to release a 64bit version of Civ 5. Then we'd all be here for ever and ever... and ever...

EDIT: I'm not a modder. :)
 
Personally I kind of like the graphics in Civ6. I also kind of like the idea that wonders take up a tile (it's an elegant solution to the wonder-spam city problem) and I guess the districts are at least okish. I simply like the idea that a city is more then one tile large. I also like that great persons are a pooled resource instead of a per city resource. What I absolutely hate about the game tho is more or less everything else, which is why I never play it and I have not gotten a single DLC for it and I'm never going to buy them either no matter how many spam reminders I get via Steam. Also the consumable workers are annoying as hell, the split tech/social tech tree is quite annoying, the hunting for little bonuses to cut the research in half is also quite annoying. Then there is the overall feel of the game as it just feels, and appears, to be quite dumbed down. It's hard to get past the idea that they are trying to create like Civ-lite that they can push to consoles and handhelds instead of a being a proper turn based strat game.
 
I dont mind the graphics, I played Master of Magic years and years after it was outdated, I played a ton of civ 4 long after 5 was released, cartoonish or not, its not the graphics that does it for me (well ok I loved the cartoonish style of hmm1 and 2).
However as others have said, the new team doesnt seem interested in community modding.
 
I dont mind the graphics, I played Master of Magic years and years after it was outdated, I played a ton of civ 4 long after 5 was released, cartoonish or not, its not the graphics that does it for me (well ok I loved the cartoonish style of hmm1 and 2).
However as others have said, the new team doesnt seem interested in community modding.
I get the feeling that they even feel threatened by it and now want to keep it under control. Maybe they don't like these kind of ambitious projects that were created here? I'm just speculating. In any case I feel that they've withdrawn and distanced themselves from the community. I don't think they need to be bothered much about our opinions on the freedom of modding. They'll continue to sell their x/million copies each time anyways, as long as they throw in some new cool concepts and mechanics (a sort of addictive treat for new and even old players alike.)
 
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From a business standpoint, would it be smarter to release a game's DLL (and ideally multiplayer network code) or to not release it?

On the one hand I'm wondering if there is a concern that letting the older games get really amazing from mods will deter people from buying the new games, damaging income(Firaxis can't make civ games if they go bankrupt).

On the other hand though, people still got Civ V despite all the great Civ IV mods, and later still people still got Civ VI despite things such as Vox Populi for Civ V existing.

But yet another question is, what if major mods are actually increasing sales? Wouldn't a crazy overhaul mod for Civ VI getting really good help increase it's sales?

I just have trouble understanding why Firaxis would not release Civ6 DLL if there was not a good reason not to do it, financial or otherwise.
 
I get the feeling that they even feel threatened by it and now want to keep it under control. Maybe they don't like these kind of ambitious projects that were created here? I'm just speculating. In any case I feel that they've withdrawn and distanced themselves from the community. I don't think they need to be bothered much about our opinions on the freedom of modding. They'll continue to sell their x/million copies each time anyways, as long as they throw in some new cool concepts and mechanics (a sort of addictive treat for new and even old players alike.)

Yes, modding have been a selling point for a long time but more and more big developers have switched to cranking out as many DLCs as possible that customers are supposed to pay for.
Looking at the wiki there's 14 DLCs for civ6 ...
 
I get the feeling that they even feel threatened by it and now want to keep it under control. Maybe they don't like these kind of ambitious projects that were created here? I'm just speculating. In any case I feel that they've withdrawn and distanced themselves from the community. I don't think they need to be bothered much about our opinions on the freedom of modding. They'll continue to sell their x/million copies each time anyways, as long as they throw in some new cool concepts and mechanics (a sort of addictive treat for new and even old players alike.)
I fear that may be the case, although modding may increase game's lifespan but it may also hurt future releases sales.
But: Devs usually release sequel games around 6-10 years and that time is huge.
So yeah i would love to see mod friendly civ vi.
Id also love to see Civ V 64bit exe but its impossible and they will never make it because it can definitely hurt Civ VI sales.
 
Firaxis could do to older titles the Age of Empires 2 HD edition treatment, giving it some improved graphics and 64 bit support. Microsoft followed by adding expansions with new civs, maps, and a few novelties, like a second unique technology per civ. They seem to be getting some money out of it, as they keep releasing new expansions for that.
 
I fear that may be the case, although modding may increase game's lifespan but it may also hurt future releases sales.
But: Devs usually release sequel games around 6-10 years and that time is huge.
So yeah i would love to see mod friendly civ vi.
Id also love to see Civ V 64bit exe but its impossible and they will never make it because it can definitely hurt Civ VI sales.

That is true in part, but I think the consequence of restricting the modding will be more detrimental to the series than releasing it. I bought Civ 6 on the understanding that it would be moddable like previous versions, which have given myself long term pleasure over the years. If I had known their reluctance to do so, wouldn't have bought it nor any future versions. Same with CiV 5 if they had done the same, because only got around to this version once I had seen the failures of present version & saw the amount of moddable content that came with it. Played Civ 5 & VP for 100's of hours since. I expect many other people buy games for the same reason.
 
If they won't release the dll of civ6 I have no reason to buy any other Firaxis game in the future.
Civ6 is barely enjoyable at the moment, without a massive overhaul mod there is not much to play for me.

Supporting the (modding-) community had been a priority for the company, if they switch away from it to cater to a more casual player base it is their own decision, yet it will be the end of an active community for the newer civ games.

I'm a little saddened by this development.

Regards
XSamatan
 
The base AI in Civ 6 is so bad. Been watching streamers play on Deity in Civ 6, it is so bad to a point that i do not think it is enjoyable.
 
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