I think there are some things we need to take note from the changes in the recent patch. I've taken the liberty of sorting it out:
AI related (for single player):
1. AI have improved city attack
2. AI are more willing to trade cities for peace
3. AI will stay at war longer
4. AI have better invasion
5. AI Civic values have been tweaked
6. AI turn optimizations
Civic related (important to know!):
1. Slavery: No Upkeep
2. Emancipation: Low Upkeep
3. Environmentalism: Medium Upkeep
4. Free Speech: Low Upkeep
Great Person related:
Slower Great People of the Name Generation
Improvement related:
1. Cottages no longer grow during anarchy
2. Forests give 0.5 health
Score related:
1. Score from land doesn't count until you own the land for 20 turns
Tech related:
1. Tech cost rebalancing
2. Increased late-game tech costs
3. Environmentalism moved to Medicine
4. Increased industrial era tech costs
5. In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment
Unit related:
1. Firepower in combat is now based on max strength
2. Praetorians: Changed from 40 to 45 hammers
3. Jaguars: Changed from 40 to 35 hammers
Comments on the changes are always welcome and we need some thinkers to see what strategies we might need to revise or (or even make?) from these new changes.
AI related (for single player):
1. AI have improved city attack
2. AI are more willing to trade cities for peace
3. AI will stay at war longer
4. AI have better invasion
5. AI Civic values have been tweaked
6. AI turn optimizations
Civic related (important to know!):
1. Slavery: No Upkeep
2. Emancipation: Low Upkeep
3. Environmentalism: Medium Upkeep
4. Free Speech: Low Upkeep
Great Person related:
Slower Great People of the Name Generation
Improvement related:
1. Cottages no longer grow during anarchy
2. Forests give 0.5 health
Score related:
1. Score from land doesn't count until you own the land for 20 turns
Tech related:
1. Tech cost rebalancing
2. Increased late-game tech costs
3. Environmentalism moved to Medicine
4. Increased industrial era tech costs
5. In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment
Unit related:
1. Firepower in combat is now based on max strength
2. Praetorians: Changed from 40 to 45 hammers
3. Jaguars: Changed from 40 to 35 hammers
Comments on the changes are always welcome and we need some thinkers to see what strategies we might need to revise or (or even make?) from these new changes.