Timeline

Houman

TR Team Leader
Joined
Jan 24, 2002
Messages
1,083
What do guys think about the timeline?

Is there a need for a little improvement (faster) in ancient research, classical, middle age etc? We had originally adjusted this timeline to get all the religions correctly in their original year founded (more or less). Christianity at 0 AD, Zoroastrianism at 1500BC etc etc

Houman
 
Hi Houman,

No. It's quite good IMO. With a bit luck, you can even go faster than it was really.
Only some particular techs are too costly and should be reduced by 20% at least to be closer to our history.( all the first techs linked to horsemen).

The Frog.
 
I have a thought. The Great Wall is often wasted by an overzealous AI.

How about pushing it up to construction, rather than masonry, and increasing the number of hammers required by 120%. (by, not to)

The idea in doing this is to ensure that the civs have adequately sized empires when the wall comes into play. Built as early as it is, most non creative civs are tiny and the wall will barely encircle 2 cities. Yes, the chinese did build it a very long time ago, but the chinese empire was huge even at that time.

It just feels like it gets wasted. Even building it myself leads to exactly the same problem

WarKirby
 
I say time should go much slower. More turns !!!

Its like im making an cataprahts army, and than i resarch knights... Enemy has many of them and im stuck whith 20 cataprahts big maintanance and no money to upgrade them, this i cant win this war. Wasted hammers and gold for maintanance.

Only good is that it is long before you resarch iron working. Like 50-60 turns from Bronze.

Or making a knight squad, when finished you declare a war and see that enemy has musketmans instead for longbow/crossbow/maceman/pikeman.

Like lets make resarch 20% longer and game 15% longer. (longer game means more time to build cities/improvemnts/make cottages grow giving more money for sciance)

@ WarKirby
yes i have same opinion about it
 
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