Tips for a succesful conquest game

Omni Mage

Chieftain
Joined
Dec 14, 2003
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6
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On Earth
Iv'e never had a SUCCESFUL conqest game. When should I start to build units and plunge into war? And what should I build in my cities first? Also, how many units should I build before I declare war? If you can answer any of these questions that would be great.
 
A strategy that works well for me is to first build some warriors for exploration if i'm not expansionist. Than I build a granary and churn out settlers. Your first priorities should be exploration and expansion. Than you should build tempals and increase culuture to prevent flipping. You should also build one worker for every city you have and build infastructure. Once youre done expanding and building then is a good time to go to war. You should go to war when your military advisor says that your military is stronger compared to your oppenet.

Edit: One thing I forgot to mention you should build Currghs if youre by the coast. I believe all civs can build them or is it just seafaring:confused:
 
Quick expansion is key here. After all land is claimed start churning out units. Build barracks first if you want. Then stay in continuous war until you control your continent. Or stay at war the whole game if you're playing on a Pangea. Also get in Monarchy and don't switch out from it.

Also have plenty of workers running around improving things. 1 per city if your indutrious, 2-3 per city if you're not.
 
I don't even worry about temples. If you've managed to connect a luxury or two you don't need them and culture flipping isn't an issue that early in the game. If you're going to war, don't get sidetracked.
After you've hooked up iron, build a stack of swordsmen and go to work!
 
I've found that I can win by conquest whether or not I fight early in the game, as long as I'm in a fairly dominant position by late medieval/early industrial. You can conquer most of the world in several dozen turns at that point ;)

OTOH if I am playing warmonger, then I go to war as soon as I can, forgoing culture and such.
 
Using your golden age to build an huge force of units is pretty much standard for me now. I'm not a fan of perpetual war with all parties. I think it is far more effective to use alliances to dog-pile on civs and then backstab one of your allies and dog-pile on him, etc.

I rarely fight a war alone.
 
I never go for a Conquest win deliberately. Most of mine are provoked when I'm forced to go to war, then find it too fun to give up. ;)
 
My best advice is to go to war for resources, not land. The only non-resource areas you should conquer are those that connect the conquered lands to your own. Once you have reaped the benefits (i.e. happiness, wealth, trade, strategic resources) of owning the world's resources and denied them to your opponents, then you can go for a world conquest. Be an aggressive trader: it means more money for you, less for them, and foreign rivals will be dependant on you and stay out of your way. You can not win on might alone: money is the most important thing needed to take over the world. If there is only one civ left, violate a right of passage. I once took 30 Korean cities in one turn because I had a right of passage and simply lined huge stacks in front of every Korean city and attacked them.
It was perhaps the easiest conquest victory I ever got. Lastly, if you cannot completely overrun an enemy, ruin his land to soften him up for your next war.
 
My best advice is to go for war for population, and conquer the cities that will give you resources as well. Population is working citizens, and working citizens are shields and commerce, and shields are units and more commerce, and commerce is science and taxes. And score ;) Obviously the population you want to conquer first is the population that's sitting on resources, but you should in no way limit yourself to that if you have no objection to continuing the assault.
 
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