I've had Shaka on back-burner while trying out various starting strategies with Alex (Phi/Agg - trying to learn the early aggression and lower reliance on cottages). Been thinking about how to continue this game, and pretty much decided on at least the first things.
Academy to Ulundi. I don't see good tech trade opportunities at the moment, so bulbing Philosophy is reasonable only if I'm about to bulb through the liberalism path ASAP. Having other priorities (war) for now means I'll take the overall research boost instead.
That done, I also swap to Settler in Cuman. I'll speed it up with a chop. uMg I configure for a bit more growth - when it reaches size 9 it'll be stagnated working all the hills around.
CoL done, I decide to go Monarchy -> Feudalism -> Construction. Feudalism will actually lower my expenses, as it allows for more free units. Also, I like that better than Theo for the +2XP. That means of course that I can't run Bureaucracy, but there's no choice that doesn't have some drawbacks.
In a few turns, settler completes. I had started roading towards the city site already, so it'll be there fast.
Something quite disturbing happens: Monty converts to Confucianism and closes borders. This calls for new plans - I seriously can't go against the two strongest empires here. So, I decide to convert myself as well. I guess that leaves Ragnar as the only available target for now.
Now that I'm Confucian, I sign OB with Monty and Mehmed. I need to make a quick tour of their lands to see how things are.
As Feudalism comes in, I have to think about my civics. I don't think I need the whip currently, and I'm low on workers (uMg will train me some soon), so Serfdom looks like a good choice. Vassallage too. And I could switch to OR as well - most of my cities will be building infra, afterall.
With Construction in, I think about my choices. Machinery looks good - it opens Engineering (trebs - and pikes that obsolete my impis, not that they really matter much anymore), and with CS it can give me maces. I also like crossbows a lot - especially as there's no ivory on this continent.
I might want to upgrade some axes to maces (a few have some XP from barb action), but for most parts I consider my current army obsolete.
That considered, I decide to build a few cats anyway. They aren't really obsoleted by trebs - trebs fair well against cities but for anything else, cats are better.
Ragnar doesn't have Machinery nor Feudalism. I need impis to counter HAs, and I'll have a crossbow or two for protecting the stack as well. Other than that, my army will be maces and cats.
Monty is still pleased with Ragnar. Not good. I need something over Monty so I can bribe him to a war. I think I'll try to get him to war against Mehmed if at all possible - best to have the strongest two in war.
Nobamba popped Silver in a mine. This is great - now I have silver and Gems, meaning there won't be happiness issues.
GS is born in Ulundi. I think about bulbing Philo, but again decide against it. Settle to Ulundi or another Academy.
Nobamba is already producing decent beakers, but kwaDukuza will eventually be better science city than Nobamba. Well, I'll get more GSes, so I decide on Academy to Nobamba.
I get CS and start building maces. Ragnar gets Feudalism and upgrades his archers to longbows. Dang. I'll go for Engineering. I can handle Ragnar with cats and maces, but speedier movement on roads will be handy. And trebs later on.
Monty demands some gold. I give him what he wants, and finally he's pleased with me. I notice that there's no option for war against Ragnar anymore, and check the relations. Ragnar is vassall of Monty - so that's about THAT plan. Things aren't looking good now.
For CS, Monty would go to war against Mehmed. But for that war I do need the trebs - Mehmed is the tech leader still. I wait a while, then decide that it's time to get Monty to the war. I hope to declare in 5-10 turns after Monty's started it. Parting with CS hurts. As CS is now known by all Confucians, and Ragnar has converted, I sell it to him for Compass. Not a good deal, but better I get something out of it now.
Islam founded in Hastings. All religions down now: Judaism and Islam by English, Confucianism and Taoism by Ottomans, three unknown.
Engineering in. Bulawayo will be building trebs while uMg continues building maces. My offensive stack is good, but I need defenses on the long border still. Decide to go for Optics and send some caravels out.
Monty and Ragnar both come on the same turn to ask for assistance against Ottomans. My defenses aren't good enough yet, but I decide to accept the request. Hope my border towns survive this. I set Cuman to build longbows. They're cheap and will allow me to use the active garrisons to sortie out of cities.
I take Diyarbakir without losses. It was defended by a sword and a spear, so that was to be expected. Mehmed lands a chariot and HA to just outside uMg. I hadn't noticed the galley. A mace had left the city for the front last turn, but makes a 180 now and returns to defend. Also upgrade the axe in there to mace. The city should stand, but I'll lose a mine at least for pillaging then. I send my two triremes off the nets (they've been sitting on the fish and clam nets outside uMg for a millenium I think) to give chase. The galley has trireme protecting it. I manage to sink both and kill the invading troops as well.
Takes me three turns to take Konya: one to bombard defenses, next to bombard the rest of the defenses and send in one suicide cat (withdrew - lucky one) and take out most defenders. I leave one spear in the city, so I can take it next turn and move my troops in as one stack. Then the third turn I do exactly that (one wounded cat had ran into the city though, so the crossbow that took out the spear is left outside the city, on a hill).
Monty takes one city in the north - the Confucian holy city with shrine. Dang - that's going to give Monty too much gold. Nothing I can do about it now though, and I couldn't have reached it fast enough anyway.
I'll have to stay in Konya for a while, to heal and wait for some garrison troops to arrive. After that, Izmir and Edirne - I think I'll go for Edirne first as that's Mehmed's only horse.
Optics comes in, and I start on Theology. Upgrade my two triremes to caravels - they'll go find the other continent.
Mehmed asks for peace, but won't part with any tech. No go. His counterattack consists mainly of crossbows, which is bad in that I don't have good counters.
My next GP is born - a GE. Around 7% chance (small chance for artist as well due to National Epic). I decide to build Hagia Sophia - worker efficiency is never too high.
My caravel meets Saladin's caravel. He's got paper and philosophy. I don't think liberalism will be mine today, but with Theo in start on Paper. My research rate is high, so nothing is out yet.
Mehmed seems to use mainly HAs, crossbows and cats. I need more pikes. I leave a longbow, crossbow and mace in Konya and start marching towards Edirne.
The other continent is found - I meet Washington and Tokugawa. Toku is buddhist founder? Both Washington and Saladin are buddhist - I wonder who else there are.
I sell Theology to Washington for Drama. I don't need culture slider yet, but will need in some later wars. Also, if I need to reserach Philo myself, having two prereqs makes it cheaper.
Theo is widely known, so I sell it to Monty for his gold. Ragnar is friendly with me, and gives me 150g just by asking for a small warfund donation.
With Theo, Monty immediatelly builds Sistine. He's had a GE stored for about a century now - finally found use for it

Good for him. I like Hagia Sophia more (yes, Sistine is very good wonder, but as I said - worker efficiency just can't be too high).
Paper comes in, and I spend the coin I got from Theo to a map from Washington. I can see China, Rome, and Mongolia there. I also see that my caravels can navigate both around the north and south of the continent. Maybe I'll get circumnavigation.
Also, I find out that Saladin is the founder of Christianity, and Rome of Hinduism. Those early religions have gone an interesting way: Japan, Rome, and England, with Saladin and Monty not getting any. At least Saladin patched himself up later - hope he breaks out of the buddhist block.
I set my sights on Education. I hope I can get Philo from Mehmed for peace when I take Edirne.
With Edirne come The Hanging Gardens, The Temple of Artemis, and The Dai Miao. I think I'll start spreading Taoism now

Also has Academy, and loads of buildings surviving - including Granary and Forge. Mehmed doesn't want to part with Philo, only offering map and some gold. So be it - more cities needed.
I also get my first GG. I send him down to the front, to join a Medic Chariot - I almost always go for the mobile field hospital with my first GG. I'll get uMg onto Heroic Epic soon, as I now have enough units for the war, with some trickling out from other cities. It'll be a fast build with Marble available. Any further GGs will be joined as instructors there. It's coastal, so it'll be building the navy should I go for that later on.
Monty takes another city. I'm getting a bit worried about his strength rising, but this was a good one: kwaDukuza's culture should now poach the rice, and the city will be suspectible to flipping.
Next turn Mehmed makes peace with Monty. That's fine - now Monty won't be growing by taking Mehmed's cities, and Mehmed has been reduced enough that I can handle him by myself.
Qin comes asking me to switch to Bureaucracy. I think about this for a while, and decide to make the switch. It'll cause anarchy of course, but it's quite beneficial and I can do without Vassallage for now. I'm going to switch to slavery soon as well - I need to whip some infra in the newly acquired cities. As switching civics causes one turn of anarchy per civic, I don't lose anything by doing it one civic at a time.
I meet up the rest of the denizens of the other continent. They aren't all that happy as I traded with Washington. Tough. Saladin circumnavigates the globe. Circumnavigation bonus is very nice on large maps when going for intercontinental invasions, but I didn't really have high hopes for getting it anyway.
With circumnavigation no longer an issue, I sell my map for whatever I can get for it. This will allow me to run deficit research for all of education at least.
Mehmed won't give Philo even after I take Izmir. Well, I have to continue the push then. Quick heal, then march towards Istanbul. WW is starting to rise, so I hope to end the war after taking Istanbul.
Almost everyone has Philo, almost nobody has Paper. Saladin has both of them. I take Istanbul, but Mehmed STILL won't part with Philo. He would capitulate though, and give me Music and so on. If I take capitulation, Istanbul will face strong cultural pressure. Other than that, Mehmed would make for a good vassall. Pondering about this, I finally end up taking the capitulation. I then trade Paper to Mehmed for Philosophy. Istanbul has Angkor Wat and Parthenon, as well as Academy and Military Academy. Capitols are so nice
With the war over, I race for liberalism. I'm the top dog in score, and even if I'm last in GNP I don't think that's anywhere near the truth - my research looks pretty strong. Well, for as long as I can run deficit research... I'm breaking even at 30%.
I get another GS. I decide to build Academy to kwaDukuza. It's small now, but it'll grow to be my strongest science city in time. The culture will also help a lot.
As Education completes I start on Liberalism. Looks like I might make it still - nobody else has edu yet. I think I'll go for Astronomy with it.
Monty declares war on Liz. Wonder what this will lead to... I'm the top dog, Monty is the second. We'll be in a war at some point in the future, so I'll have to think about this NOW, not later. Attack Monty? Can't do now - new army needs to be built for that, and I seriously have to consolidate my holdings first. If however he asks me to join against Liz, I think I can do that.
Washington and Liz have gone Mercantilistic. I think I'll trade Edu for Guilds from Mehmed when I'm done with Liberalism.
With Liberalism one turn from completion, I still hold Education monopoly. That won't hold for long - definitelly not long enough for me to go research something for other free techs - and Astronomy is good anyway. I don't see reasons to try something else, so just complete it and take Astronomy. I proceed to trade Edu to Mehmed for Guilds now, and start on Banking. I could trade Edu to Ragnar for Gunpowder, but from there it'd start spreading too much so I decide against it.
As I'm building Universities, Monty comes and asks me to join in the war. I go for it, and start moving towards England. I have enough of a stack out of the Ottoman Wars, and decide to go for York and London - Judaist holy city (with Shrine) and capitol.
I set Mehmed onto Warwick, which I'd raze. The next turn he razes it - now THAT is efficiency

Monty takes Nottingham - I have to be fast to get my slice of England..
Banking comes in, and I decide to go for Economics. For the free GM. Everybody wants to trade some resource with me.. Well, everybody CAN, as I have Astronomy

I check around the diplomatic scene, and select Qin. I'll make all possible trades with him now. Kublai is harmless (2 cities total), so I trade with him too. The others on the other continent are annoyed with me, so not much point in trading with them. I don't think we'll ever really get along.
I take York losing only one treb. It's not very impressive a city, but comes with Judaist Shrine that makes 24gpt.
Hastings falls to Monty. It's the Islamic holy city, but Islam hasn't spread anywhere so it doesn't really matter.
While marching towards London, I get a GS. It'd bulb me part of Printing Press, but I don't think I need to bulb to keep up in tech race now. While Ulundi certainly is my best science city currently, kwaDukuza will take over when it grows and its cottages mature, so I send Rosalind Franklin there for settling.
I also pop gems in uMg. Rarely do I consider popping gems unfortunate, but that's one less hammer there, and that city is only for production
Economics comes in, and I get the free GM. Trade mission to Rome would yield about 2500g. I think about the options, and decide to send it to kwaDukuza for settling. Due to food. Reserach proceeds to Printing Press - I don't need grens immediatelly, as I believe a short peace will come after England is conquered. If there's to be more warring, it'll probably be with Infantry against Monty.
London falls easily enough. My SoD is strong enough that I might have split it for two targets - except for too few cats and trebs. I want to take down cultural defenses in one round and still have a treb to go in first. London has Notre Dame. Not that I had any happiness issues to begin with
IBT Canterbury falls to Atzecs, and England is no more. Now the continent is divided between me and Monty, Mehmed as my vassall, Ragnar as Monty's. I've got about 18.5% both land and pop, Monty second with 18.0%. Oh yes, there will be a war in the future - there's no dividing a continent with Monty and living in peace everafter.
Printing Press in. I trade Liberalism to Mehmed for Gunpowder. Astronomy is now widely known, so I trade it along with Liberalism to Ragnar for Nationalism, map, and gold. I decide to go for Chemistry. I don't know when Monty will attack me, so better get the grens.
Also, I ponder about my civics now.. Representation isn't that big a deal anymore for me. I'd rather go for war civics.. Police State, Vassallage (Theocracy + Nationhood would be another choice, as I could now draft Musketmen. I'm not a drafter though), and Mercantilism. I'll keep whip handy, and stay in OR as I'm building lots of infra in my new cities.
I need to start building units, units and units now again. I've got long border with Ragnar and Monty.
I'm still in anarchy when Monty declares war. I did some upgrades along the border, but I really don't have enough troops there. I'm going to suffer some pillaging, but when the anarchy is over I'll start whipping units. I hope the line holds until that.
In the meantime, my SoD from English war was still in York so I proceed to Canterbury and take it with some losses. Quite unlucky battles.
I lose some units protecting the beautiful towns of Ulundi, but I really don't want to have those pillaged. I'm building mainly Knights, with some pikes thrown in. As I have gunpowder, I can promote the knights to pinch to counter muskets.
My SoD leaves Canterbury behind and heads towards Hastings. Next turn I see the SoD Monty has coming this way, and decide to step backwards - that SoD is nasty. Old units yes, but many of them.
Well, that sod takes a detour to raze one of Mehmed's cities. But then it turns to Canterbury. I hole in and wait for it to come - I don't have the number of units it takes to fight that sod out in the open.
Edirne gets unhappy. It also has high chance to revolt. Dang - I need more culture down there.
And I get a GP: a prophet. What am I to do with a prophet? I settle it to uMg - that's 2hpt at least.
Finally Monty is ready to talk again. I take peace and get 210g to go with it. 10 turns to build an army. Enough to get Chemistry. I notice I'm building Knights without stables. Drop stables to the beginning of the build queues.
With chemistry in, I upgrade my CR3 maces to grens. I get a GA from Ulundi. Hmm... Send to Istanbul for settling. A culture bomb wouldn't be enough, and I think cultural power is often more powerful. Bombs work with new cities and so on, but both Edirne and Istanbul are old, well established cities.
10 turns is up. I'm almost ready - I lack some garrison troops, but I've got about a dozen knights along the border cities. My SoD is still in Canterbury, as I plan on taking Hastings then turn east towards the main part of my empire. I need good garrisons for those cities. I also have trebs on route to my sod. Have to wait for all troops to reach their positions.
Replaceable Parts in, starting Steel. Troops reach positions. Istanbul out of revolt again. Time to go to war.
Oh yes, the other continent is fighting some wars too. I'm staying out of that business unless Qin asks for help. I've started building frigates so that my nets stay protected. I toy about declaring on Toku as well as Monty - just for the heck of it. Toku doesn't have Astrology, so it'd be quite phony. I resist the urge for now.
Why did I not go for Rifling after Rep Parts? Well, cannons are good. I went for Rep Parts so I can later go for Steam Power, and also for the lumbermills. I have some forests around still, as I wouldn't have had the food to work workshops in some cities.
Techwise I'm doing fine now. Saladin and Washington have Constitution on me, Ragnar has Military Tradition. Hmm... He has Cavalry then. I don't fear his cavalry.
Augustus asks me to join in war against Toku. Well, I was practically looking for a reason to
Monty's sod appears again. A bit upgraded, but so is mine. He's going for the same city as before - the one Mehmed resettled after it was razed..
Monty sends some troops towards kwaDukuza. I kill them, and get a GG - which gets promptly settled to uMg as GMI.
Hastings falls (comes with Spiral Minaret - I didn't remember Liz had built that too), and I attack Monty's sod that (after razing Mehmed's city) was moving towards Canterbury. I lose quite a lot of troops, but that sod had to go, no choice there. I can still see some smaller stacks, but nothing on the same scale. Still a while before steel, but when I get cannons this will become a lot easier.
Hastings survives the counterattack. Two longbows died though. I take out one ministack and move my troops to Hastings. Have to leave one catapult and one mace out, but that can't be helped. Those will probably die IBT.
Mehmed razes Kayseri. Excellent - I set him onto Jelling (should be razed too). I'm lacking siege and garrison units due to wasting several sieges on Monty's sod and losing some longbows in the counterattack against Hastings. And my sod needs to stay there for a while to heal up. Even Medic3 doesn't do miracles - although it does speed up the healing a lot.
Hastings survives two more attacks from Monty. I decide that I should actually fear the cavalry.. I still want cannons first. But finally my sod is healed fully. I leave a garrison behind in Hastings and proceed towards Tlacopan as per my plan. I'm not sure if Hastings will be there by the time I'm in Tlacopan, but we'll see.
On my way towards Tlacopan I find a ministack of Monty's. I survive the encounter, but mostly because he just threw a couple of units that way, with most of them moving towards Hastings. I think about turning back, but.. No, I'll push forward to Tlacopan and hope Hastings stands.
One cavalry was spotted pillaging at Canterbury. Uhh... I throw a longbow at it, and with great success (no, the longbow did not survive, but the cavalry took a lot of damage). Finish the cavalry with a knight.
I lose my Drill4 gren. It did a good job on the way though, killing quite a few attackers.
Tlacopan falls, Hastings still stands. I sue for peace - getting map, gold, and gpt in the deal. No chance for MilTrad. But I need those cannons, and steel is just 4 turns from completion. That leaves me six turns to build cannons..
Toku capitulates to Augustus. Rome is rising in power. Qin is willing to trade Constitution. Wants Liberalism and Printing Press. Those are widely enough known, so I take the deal.
10 turns up, 4 until Rifling. I'm not declaring before that's available. I also need to move my workers further from the borders before declaring..
I'm not keeping up with the top techers. Tough. When I can conclude the warring here I can finally move to civilian civics, which will work miracles on my research rate.
My economy is pretty strong now, and there's improvement happening all the time. Main thing waiting is kwaDukuza - the city is growing, and so are the cottages.
One turn until Rifling, and Monty declares again. Oh well, on with it then.
I take one attack on Tlacopan and lose one gren. Next turn I get to upgrade two muskets there to rifles. I think about marching towards Samsun (the Confucian holy city), but decide to wait until I can afford to upgrade more defenders to rifles in Tlacopan. It looks like Monty is using mainly cavalry now - mainly because that's what he has tech for...
I direct research towards Steam Power (then railroad, corporation, and assembly line), but will first gather some gold for more rifle-upgrading.
IBT I lose most rifles and grens in Tlacopan. I upgrade some more but don't really have enough gold. I send my cannons on Monty's stack of cavs and trebs, and they do admirable job (all win their battles). I finish off that stack, but there're more cavs around Tlacopan. I hole in and hope I get to heal.. I really need more rifles. And cannons, but mainly rifles.
IBT lose the rest of my grens and all but one rifle. On my turn I take out the cavs that are left. My sod isn't anymore - I don't have a stack that could take a city. I have to stay holed in and heal while I train more units.
A GS born in Ulundi. Sent to kwaDukuza for settling.
WW from the previous wars hasn't gone away yet. I need to tick up some culture now. Police state alone isn't enough.
Monty sends more cavs to Tlacopan. I lose more rifles. I'm almost out of units there. But the waves start getting smaller and fewer, and I get some reinforcements in finally. I also take a couple of units from my mainland and send them towards Samsun. It's not enough to take the city I bet, but at least I can go there, bombard it, and draw some attention.
When I arrive on site, I see that the city has really weak defenses. With only two cannons it's going to take a while to get the city defenses down, but when that's done even my ministack can take the city. Also I check the power graphs - Monty is down by 1/3rd of his peak.
Finally I get Samsun. Kong Miao is making 37gpt there, but that's all that survived.
I sue for peace again.. Next I need to build rifles. And I have some 10-15 turns before Monty will declare war again based on the two earlier declarations. I decide to build some jails in the cities that got unhappy due to WW.
I get a GE. I send him to Bulaway to sleep. I hope to get Pentagon. Bulaway also completes Ironworks. It's close enough to equator, and one of my best production cities.
Steam power in. I have four coals - that's OK then. I notice that Mehmed doesn't have Rifling or Military Tradition, and give those to him. He's going to need them.
Trade Steam Power to Qin for Corporation. I can start on Assembly Line now. I forgot that Railroad isn't a prereq for that - I can skip Railroad now.
Augustus and Saladin have SciMeth. I'm not going to research it now only to see which one has Physics.. I need infantry before I can do anything else. With Infantry I should have the final lock on Monty.
Two turns until end of peace treaty. I start pulling workers out from the border areas. Now I have cannons and rifles. I hope I have enough, but I think it should be. Tlacopan serves as staging area, with next push going north. Next cities will already be Monty's of Monty's core, with Technotitlan not so far anymore.
And finally: ten turns is up. I'm not going to wait for Monty to declare, I will. Now. Assembly Line in 9 turns - this phase of the war will be fought mainly with cannons.
Three turns to march to Texcoco, and it falls on the fourth. Sistine Chapel is now mine.
I repel one small stack Monty had left for counterattacks. I need to stay in Texcoco for a while to heal up. More rifles are flowing in.
And then comes Assembly Line. I decide to build Pentagon in Bulaway - my IW city. It needs to build a few turns of it so the GE can complete it. I upgrade the few CR rifles I have left to infantry as well.
Ragnar renounces vassallage and is again free. Not that it will gain him peace..
Nobody has Fascism yet, so I decide to go there for free GG. And Mount Rushmore.. That'll make it for three instructors in uMg - three is my target for HE city as together with Barracks and Pentagon it'll allow for level 4 units. Of course this assumes that I get Pentagon - not sure yet.
Technotitlan falls. Bombard defenses, and my trusted CR Infantry units take out most defenders, with a bit of mopup after them. I get Chichen Itza and Oracle - neither of any use anymore. Monty is completely spent, so it's just about marching from city to city and taking them. This is going to take a while..
Fascism indeed gives me a GG. That done, I decide to go for Railroad. Soon after I complete Pentagon. Calixtlahuaca falls. I'm starting to feel that these walkover wars are just too tedious to play out. I hate this - march to city, bombard, send in cannons, send in units, stop to heal, rince and repeat.
I'm way behind the other continent in tech. Railroad in soon, and finally I can trade for SciMeth: Augustus wanted MilTrad and Constitution. Almost everyone has them, so whatever. I get map and some gold in the deal.
I have three oils. Then again, I have lots of land, so I expected to have more than one.
My research takes a big hit - I had monasteries and GL. Interestingly enough, the only thing I can see anyone having on me is railroads. So I'm not much behind now. And with Pentagon done, I can revolt to Free Speech, which will enhance my towns considerably. I'll wait for the war to get over first though, as my empire is now large enough that swiching one civic causes two turns of anarchy, while I can get three civics for three turns.
As more infantry is flowing in, I wonder what I'm going to do with them all. I'm #1 in power - barely above Rome. Well, I guess it doesn't hurt to have too much infantry, so I keep building more.