First of all, for the record: RFC's a great mod. City names, unique powers, even things like Stability and Plague -- as challenging as they are -- make this very realistic and a real challenge.
I'm playing with the Turks and so far loving it. It's very amusing to see how some of the things in the game map to the real world. I find it ironic for instance that building a Turkish empire becomes many times easier if you convert to Christianity early on and therefore only have to keep small deterrent forces in the Balkans and Black Sea to keep your fellow Christian neighbors at bay. I think my next RFC game is going to be with America but after that I can't wait to play the Turks again and this time try to stick to Islam and see what kind of trouble that gets me in with the West. (No EU for the heathen I guess
)
Now after that short praise, comes my plea for help. On two RFC-specific fronts:
1. The Plague! Can we get some more information on this? I don't find this forum particularly easy to search for RFC-only content and the Rhye's wiki doesn't say much about this. The question I'm interested in is this: What is the proper way to deal with the Plague with just a few turns of warning? And I'm not interested in cheats -- i.e. don't tell me to open the map with an editor and take out the Plague. I'm interested in resolving the real world scenario of a leader facing the Plague without an opportunity to pre-plan or get Medicine anytime soon. Is moving units out of cities a legitimate defense against unit-death? It makes sense, since you are reducing their exposure to the disease by taking them away from high density areas. How does plague damage spread from the city center out? Is one square distance enough to save lives or should they be even further? Do units get damaged every turn of the plague? Or do they just get hit once per unit? How long does the plague last and once it spreads fast throughout your cities, what is the best way to get rid of it?
2. Stability! I have 2 stars for Cities, 2 for Civics, 4 or 5 for Economy, 3 for Expansion and 4 for Foreign. That's one average, two above-average and two below-average stars. Shouldn't that add up to an average of 3-stars: "Stable"? Well.. for some reason I'm "Unstable" and "Shaky" at best. Why is that? Do these five categories have different weights?
3. Both of the Above! Is there a synergy between the plague and stability? I'm asking this because in my game all was fine and dandy. I had "Unstable" in stability with the above distribution but things didn't really seem that bad. I had cities celebrating "We love the Monarch" days. I wasn't at war. I was superior to all my neighbors. Highest score etc. And I hit "Enter to End Turn" and the next thing you know the Plague ripped through my cities, half of my units died and Shiraz -- where I had just seen fireworks celebrating the Monarch -- declared its independence. I hit F2 in shock and now see some improvement up to "Shaky" but with the same star numbers in categories as before.
What is going on here? Is the Plague affecting stability? Or is it that the Plague kills my units and lack of units in an area along with "unstable" rating causes cities there to go Indep?
One more question: Do cities that go Independent because of stability come back to your empire if you get stable again and increase your culture or do you have to take them back by force? I know, for instance that a city doesn't do a culture-flip to its original owner if it's been conquered by force. Does this apply to cities that go Independent?
Oh and my minor improvement suggestion for Rhye is: I don't think it looks realistic when cities that celebrate "we love the monarch" declare independence on that same turn or the next one. There should probably be some sort of check for this.
I'm playing with the Turks and so far loving it. It's very amusing to see how some of the things in the game map to the real world. I find it ironic for instance that building a Turkish empire becomes many times easier if you convert to Christianity early on and therefore only have to keep small deterrent forces in the Balkans and Black Sea to keep your fellow Christian neighbors at bay. I think my next RFC game is going to be with America but after that I can't wait to play the Turks again and this time try to stick to Islam and see what kind of trouble that gets me in with the West. (No EU for the heathen I guess

Now after that short praise, comes my plea for help. On two RFC-specific fronts:
1. The Plague! Can we get some more information on this? I don't find this forum particularly easy to search for RFC-only content and the Rhye's wiki doesn't say much about this. The question I'm interested in is this: What is the proper way to deal with the Plague with just a few turns of warning? And I'm not interested in cheats -- i.e. don't tell me to open the map with an editor and take out the Plague. I'm interested in resolving the real world scenario of a leader facing the Plague without an opportunity to pre-plan or get Medicine anytime soon. Is moving units out of cities a legitimate defense against unit-death? It makes sense, since you are reducing their exposure to the disease by taking them away from high density areas. How does plague damage spread from the city center out? Is one square distance enough to save lives or should they be even further? Do units get damaged every turn of the plague? Or do they just get hit once per unit? How long does the plague last and once it spreads fast throughout your cities, what is the best way to get rid of it?
2. Stability! I have 2 stars for Cities, 2 for Civics, 4 or 5 for Economy, 3 for Expansion and 4 for Foreign. That's one average, two above-average and two below-average stars. Shouldn't that add up to an average of 3-stars: "Stable"? Well.. for some reason I'm "Unstable" and "Shaky" at best. Why is that? Do these five categories have different weights?
3. Both of the Above! Is there a synergy between the plague and stability? I'm asking this because in my game all was fine and dandy. I had "Unstable" in stability with the above distribution but things didn't really seem that bad. I had cities celebrating "We love the Monarch" days. I wasn't at war. I was superior to all my neighbors. Highest score etc. And I hit "Enter to End Turn" and the next thing you know the Plague ripped through my cities, half of my units died and Shiraz -- where I had just seen fireworks celebrating the Monarch -- declared its independence. I hit F2 in shock and now see some improvement up to "Shaky" but with the same star numbers in categories as before.
What is going on here? Is the Plague affecting stability? Or is it that the Plague kills my units and lack of units in an area along with "unstable" rating causes cities there to go Indep?
One more question: Do cities that go Independent because of stability come back to your empire if you get stable again and increase your culture or do you have to take them back by force? I know, for instance that a city doesn't do a culture-flip to its original owner if it's been conquered by force. Does this apply to cities that go Independent?
Oh and my minor improvement suggestion for Rhye is: I don't think it looks realistic when cities that celebrate "we love the monarch" declare independence on that same turn or the next one. There should probably be some sort of check for this.