Polonius
Warlord
Could we get a discussion going about city planning please? Its one of the less dramatic features of play, but it seems to me that its also one of the most crucial. City build speed is important early on, but it goes for nix later if the placement badly done. A sloppy grid of cities just wont respond efficiently enough to meet your demands once you get off Chieftain level.
Having played for 5 weeks or so now Im getting the knack of how to achieve the various sorts of victory conditions and have chalked up at least one of each (thanks in part to some great help from this forum thanks people). But I can still be let down by hasty or just plain dumb city planning.
Its instructive to re-run the same map start a few times and see how dramatic a difference a good layout can make. Unless I concentrate properly I can get cities that stagnate and stay tiny, ones that are built too close together (or too far apart), ones that would have done far better if Id put them just one tile from where I did, etc.
The beauty of this game is that it throws up so many different situations and possibilities, so there is never going to be a perfect build order or an all-purpose ideal grid of cities. But do you have any general principles, sites to seek or avoid, spacings that work better than others, or just any stuff about city planning that youd like to pass on please.
Thanks.
Having played for 5 weeks or so now Im getting the knack of how to achieve the various sorts of victory conditions and have chalked up at least one of each (thanks in part to some great help from this forum thanks people). But I can still be let down by hasty or just plain dumb city planning.
Its instructive to re-run the same map start a few times and see how dramatic a difference a good layout can make. Unless I concentrate properly I can get cities that stagnate and stay tiny, ones that are built too close together (or too far apart), ones that would have done far better if Id put them just one tile from where I did, etc.
The beauty of this game is that it throws up so many different situations and possibilities, so there is never going to be a perfect build order or an all-purpose ideal grid of cities. But do you have any general principles, sites to seek or avoid, spacings that work better than others, or just any stuff about city planning that youd like to pass on please.
Thanks.