TNT File Considerations

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Phaethon was here
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I just want to say that the tnt.pcx file works two different ways:

First, if you have your preferences set to not "Show Food and Shields on Map", then it will display using the 3rd row from the bottom as the bonus grassland.

Second, if you have your preferences set to do "Show Food and Shields on Map", then the tnt file is used as follows:

first row will show on all regular grassland tiles
second row will show on all bonus grassland tiles
third row will show on all plains tiles
forth row will show on all desert tiles
fifth row will show on all tundra tiles
last row will show on all floodplain tiles


I know that it is odd the way it selects different rows for the bonus grassland depending how you choose your preferences, but that's the way it is.

I made a tnt file for myself once that had beavers and ducks on the floodplains, rocks on the desert, deer on the tundra, various animals and plants on the grasslands and plains, but it just gets too crowded.

I would suggest to set your preferences not to show food and shields on the map, as it gets kind of crowded.
 
I I made a tnt file for myself once that had beavers and ducks on the floodplains, rocks on the desert, deer on the tundra, various animals and plants on the grasslands and plains, but it just gets too crowded.

Could you post that? I would like to see how that looks, even though you're probably right, that it would get too crowded.
 
Here is a link to one of the ones I made http://forums.civfanatics.com/showthread.php?t=79040

Along with a not so clear jpeg screen shot.

ANIMPREV.jpg
 
Just a thought: if graphics are wanted for some terrains, but not others, leave the unwanted slots in the tnt file blank. Then the show food/shields flag can be on without creating too much crowding. Might ease crowding by leaving some blanks in each row as well.
 
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