Blinking Joy
Chieftain
For a while I got used to "cheating" like crazy: I would save constantly -- practically every turn from 1AD onwards -- and sometimes several times per turn. Before every battle -- heck, every attack -- I would save; before unloading caravans or diplomats; certainly before uncovering a mystery hut; in short, I took all the risk out of the game, and made it into a kind of "civil engineering" project, where I could almost shape and mold the whole world, one turn at a time.
Today I decided to end saving entirely (except for the automatic saves every 50 turns). WOW! I even released a "horde of barbarians" in 3700BC with a militia (who died) and almost lost my one city. I didn't map out the whole land before going back and building my cities according to a general plan, like usual; I slowly expanded, and founded cities quickly on the best locations I could make out with limited knowledge. I happened to be on my own small continent, though it was hilly and grassland was scarce, so I only made six cities (nice production, however). My triremes found an occupied neighboring continent very early, and I rapidly made trade routes -- I believe that getting Trade ASAP and making routes as soon as you find a neighboring civ is incredibly important. In no time I was advancing like crazy, getting Invention around 1000BC (at King level -- I only play on King level).
Around 1AD, the Russians landed a chariot and a militia on a mountain next to one of my fringe cities. It had only one militia in it (non-veteran to boot), and no city walls (oops! I forgot that when you don't save, you don't have the luxury of keeping cities barely defended). Oh no! I was in the process of building Musketeers at the time, and this city's neighbor was building a Musketeer for it that very turn. I unfortified the building city's Musketeer and moved it along the road -- but it wouldn't make it to the besieged city until the next turn. Oh dear. I threw two nearby settlers into it, figuring that at least the city couldn't be taken even if all the Russian's attacks were successful. Which they were -- the chariot killed the militia and a settler, and his MILITIA killed the other settler. Did I mention that this city was actually built on a hill??? The city was now empty. End of turn.
Next turn I threw the Musketeer in there and fortified. And yes, his chariot died. He fortified his militia there (it's still there, five hundred years later -- the city is now well-protected, and I see no reason to bother the militia. It's on a square I wouldn't be using yet anyway).
Recently (in the same game) I landed three caravans off of a frigate next to a Babylonian city (Sumer) -- there were no safe roads two squares away, so I gambled. I paid "King" Hammurabi (he was "President" before I landed, but naturally the Babylonians had a revolution) 350 gold for peace. I end my turn: he sneak attacks my caravans. Again, not saving, this is the kind of silliness we can expect. I love it!
I don't think I'm ever saving again. The game is completely different when events take their course...
Today I decided to end saving entirely (except for the automatic saves every 50 turns). WOW! I even released a "horde of barbarians" in 3700BC with a militia (who died) and almost lost my one city. I didn't map out the whole land before going back and building my cities according to a general plan, like usual; I slowly expanded, and founded cities quickly on the best locations I could make out with limited knowledge. I happened to be on my own small continent, though it was hilly and grassland was scarce, so I only made six cities (nice production, however). My triremes found an occupied neighboring continent very early, and I rapidly made trade routes -- I believe that getting Trade ASAP and making routes as soon as you find a neighboring civ is incredibly important. In no time I was advancing like crazy, getting Invention around 1000BC (at King level -- I only play on King level).
Around 1AD, the Russians landed a chariot and a militia on a mountain next to one of my fringe cities. It had only one militia in it (non-veteran to boot), and no city walls (oops! I forgot that when you don't save, you don't have the luxury of keeping cities barely defended). Oh no! I was in the process of building Musketeers at the time, and this city's neighbor was building a Musketeer for it that very turn. I unfortified the building city's Musketeer and moved it along the road -- but it wouldn't make it to the besieged city until the next turn. Oh dear. I threw two nearby settlers into it, figuring that at least the city couldn't be taken even if all the Russian's attacks were successful. Which they were -- the chariot killed the militia and a settler, and his MILITIA killed the other settler. Did I mention that this city was actually built on a hill??? The city was now empty. End of turn.
Next turn I threw the Musketeer in there and fortified. And yes, his chariot died. He fortified his militia there (it's still there, five hundred years later -- the city is now well-protected, and I see no reason to bother the militia. It's on a square I wouldn't be using yet anyway).
Recently (in the same game) I landed three caravans off of a frigate next to a Babylonian city (Sumer) -- there were no safe roads two squares away, so I gambled. I paid "King" Hammurabi (he was "President" before I landed, but naturally the Babylonians had a revolution) 350 gold for peace. I end my turn: he sneak attacks my caravans. Again, not saving, this is the kind of silliness we can expect. I love it!
I don't think I'm ever saving again. The game is completely different when events take their course...