To cut down trees or not to?

planting forests in the tiles between cities is always a good idea especially when global warming becomes a problem, those squares combined with all of your tundra can help offset a lot of global warming.
 
Qwertysoft,

This is total :smoke:

Many people have this misconception from the politicially correct wishful thinking column of the thought table.

The quantity of forests do absolutely nothing, zero, zip nada to offset the effect of global warming in the game.

Forests can act as a buffer to the impact of global warming but the do not reduce its frequency of occurance. What I mean by being a buffer, when global warming occurs, it knocks the tile by one level on the production chain. Forests are above grasslands and plains so whenever a forest is hit by global warming it will get cleared and then you have chance to reforest the square and have not lost a step.

You can again test this little jewel in your game very quickly by using the editor and you will find that a world that is solid forest will have the same global warming and polution rates as the same sized world that is pure irrigated plains if the populations and building improvement loads are the same.
 
Originally posted by cracker:

If you only have one source of this resource and do not have lots of muonatins and forests, then definately you should not hook up the resource to a road until you are absolutely ready to use it.

In my experience, roading a resource has no effect on whether it will be exhausted or not. I once had an oil resource exhaust even though the tile had never been improved.
 
Marceagleye,

I will not accuse you of posting info that is not true but I gaurantee you that your recall of the evenst does not match the facts. You take the test in the example files and then afterwards you can edit your post to say "somewhere in a dream I onece thought this happened but perhaps it was just exhaustion or indigestion that had me dizzy and confused".

I am relatively certain that unconnected resources are in cold storage and do not exhaust.

Originally posted by marceagleye
In my experience, ...
This may mean more experience is required. ;)
 
:arrow: This is quite an intellectual discussion you got going on here gentlemen. Mind if I drop in? Not all all? Okay then. My opinion on the matter is, and yes cracker you may quote me and make whatever silly comments you want to, that it makes the game much more fun to go into the editor and change the disappearance probabilities of all resources to zero, thus ending all the problems discussed here.

Just my 2 bits. Please continue. :p :D
 
For me:
Irrigate all desert or plains (or whatever the tile that gives only 1 food and shield), and then cut ALL jungles with 5 or 6 groups of 10+ workers that is in my territory. If the forests are in groups of only 1-3, i keep them, but if its like the woodlands, and have like 6 tiles of forests together, i cut some.
 
Sorry I have no savegame for it. But I did post about the experience a month or two ago. I tried to locate it but the search function is disabled.
 
Okay I found the thread I posted about it when it happened. This isn't something I imagined. But I will say it has never happened before or since. Perhaps I should have learned how to take screenshots. I tried to upload a savegame file once and had some trouble with it, so I simply gave up. Same thing with GOTM. I'm certainly no computer genius... Every time I try to work with files and folders I get lost. You may say "how convenient!" I don't care. Call me a liar. I don't care. It happened. YOU decide whether you want to believe it or not. It's not my problem. I'm only trying to help other players by expressing what I know.

I hope the following link actually posts as a link. I don't know how to do that either.

http://forums.civfanatics.com/showthread.php?s=&threadid=51745
 
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