to keep or destroy?

Keep or raze?

  • Conquer and keep

    Votes: 62 79.5%
  • Raze and replace

    Votes: 16 20.5%

  • Total voters
    78

Brewster

stays crunchy in milk
Joined
Jan 27, 2003
Messages
1,095
Location
Victoria, Canada
When taking on an AI civ, do you prefer to keep their cities even though they may not be in the best location or do you raze them and settle in a better spot?
 
Conquer and keep. Because razing would do rep hit, am I right? And you can have free productive town or city so why to raze? Even if the city would be at the outerlimits you still can grow it to 12, keep WLTK day and put all special citizens to pruduce science or money.
 
I normally want to raze it, but the attitude drop really bugs me so I dont.
 
Thanks for the advice. I think I will incorperate a little of both in my current game.
 
Instead of razing, I capture, then look at the improvements and see if I want it or not, then abandon...will that cause rep/attitude hit?
 
thetrooper said:
Ummm... your bourgeois citizens love to become workers :D

Happiness...

yeah, but this is too avoid flipping/quelling revolts. It's basically a raze without the actual raze...I just want to know the attitude effects.
 
AFAIK abandon equals raze, but I don't feel too confident about that. I sell all the improvements, pillage every worked tile and "gift" the city to someone else. How kind of me ;)
 
keeping for me is the only way. its easier to keep the citys and use those as forts rather than using my own settlers.
 
I don't go to war much, so when I take a city, it's usually culture flip...But in any case, when I do go to war and take a city, I keep it and starve it. Then hurry Temple, Library, Cathedral. All my wars are either border wars or attacks on my cities on other continents (Everyone else goes to war, leaves lots of territory open to settlement, it has so many resources...how can I resist taking that land?), so I generally don't take many cities and the ones I do are near my own, so culture flip is less likely, even on high difficulty levels.
 
thetrooper said:
AFAIK abandon equals raze, but I don't feel too confident about that. I sell all the improvements, pillage every worked tile and "gift" the city to someone else. How kind of me ;)

that's like, sweet :love:
 
thetrooper said:
AFAIK abandon equals raze, but I don't feel too confident about that. I sell all the improvements, pillage every worked tile and "gift" the city to someone else. How kind of me ;)

I believe this no longer works in C3C. Cities can only be traded as part of peace negotiations. I used to do this all the time in PTW. Get an alliance with Civ A against Civ B. Capture a Civ B city, sell everything, and gift it to Civ A. Civ B takes back the empty city and your "ally" gets a huge WW penalty. Voila! You cripple two AIs with one shot!
 
You can always gift stuff away (however in C3C you cant gift away stuff you dont have.. you can in vanilla and ptw.. like gift them 99999gpt)
 
It depends on how fast I need the city(resources, lux, choke), and, how much culture does the previous owner have.
 
Both, I conquer the city and if it is good I keep it. If it is bad I destroy the city.
 
Noone has answered the question MeteorPunch asked earlier. I am curious too - because I am not sure if you get an attitude hit for abandoning foreign cities. I said that abandon = raze when it comes to attitude. Anyone?
 
Rik Meleet said:
Keeping cities works on lower levels. If you advance to Emperor and above level it just won't do as the cities just flip back. "Raze and Replace" is the way to go then.
UNLESs their culture is low.
 
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